Design Management and New Paradigm in Design Essay

Introduction, approach to design, discipline aspect of design, design in society, links for references.

Recent developments in design have brought about a lot of changes in the way design is approached by artists and corporate bodies. Design is basically the plan that forms the starting point for the making of every object or system in the artistic and professional fields and focuses on visual communication and presentation. Design is therefore a broad process and as a result it takes time to complete.

The traditional design process has typically been considered to take place in a series of stages. Pre-production design is the first stage where the design goals are established and analyzed. Research is then carried out to determine the practicality of the design in order to conceptualize and document design solutions and certify the specifications in preparation for presentation. The second stage is design through production where testing, maintenance and development of a designed solution take place.

The third stage is post-production design feedback where the designed solutions are introduced into the environment and constructive suggestions for improvements are taken into account. The final stage is redesign in which the design process is repeated and all the corrective measures are integrated to give a fully approved product.

Changes in Design have led to an overhaul in the way the design process is regarded and as such modern processes have emerged. This essay aims to examine the current procedures involved in design and the impact of these procedures to business and society.

Conventional design has heavily relied on innovation as an essential part to its sustainability and progress. Designers for a long time have struggled with the ideology of doing things differently in an attempt to come up with new and unique designs (Getlein, 2008, 15). Design has therefore been regarded as a “doing” practice for a long period without weighing the productivity of the process.

These design process models however do not present fundamental views into forthcoming situations rather are created to satisfy the prevailing circumstances (Caves 2000, 78). This is mainly due to the adoption of design systems which are rarely analytical or thorough. In addition, the situational study of these models has a tendency to be illustrative and therefore hardly ever offers the behavioral association between variables (Howkins 2001, 50).

To cancel out the irregularities observed in design innovation, latest developments have led to user innovation where consumers and end users of a product instead of the contractors take the lead role in design. According to (Saw 2002, 4), many products and services are currently developed or advanced by users during completion and application and the user input is sent back to the supply network.

Since products are developed to satisfy a wide variety of consumers, a few individual users experiencing difficulties with a product have an option to extend their own adjustments to an existing product, or fashion a completely new product to satisfy the unfulfilled needs of the few consumers (Mullins 2004, 61).

Also to be noted is that user innovators frequently share their thoughts and ideas with manufacturers of a certain product with the intent of creating a customized product via a process known as free revealing. One of the major advantages of user modernism is the fact that users are vitally social thus user innovation is jointly and a well socio-technically distributed innovation. Therefore, significant outputs are rarely deliberated by user and that deduces and formulates the meaning of emerging designs.

On the other hand, the emerging “thinking” approach to design known as design thinking has temporarily given the wrong idea about the overall design processes. Unlike user innovation which is consumer oriented, Design thinking is producer based where the designer uses his awareness and technique to meet the needs of the consumers through a technologically compatible and workable business strategy that can be transformed into customer value and a profitable business opportunity (Ullman 2009, 87).

Design thinking is therefore a practical market process aimed at resourceful problem solving with the intention of an enhanced potential outcome. It is a creative process that requires the designer to combine understanding, creativity and forethought in order to satisfy the needs of current and potential consumers so as to succeed from a business perspective (Caves 2000, 73).

As a consequence, design thinking is market driven hence bears a diverse baseline of objective ideas and is void of personal views. Designers are encouraged to think in a broader sense and be open minded thus no idea is considered poor or weak. This approach promotes maximum input and involvement by designers especially in the ideation and archetype phases and therefore the fear of failure is eliminated leading to a wealth of ideas and accordingly, solid profitable creative solutions (Saw 2002, 5).

Design thinking is especially evident in organizational management where it constitutes the Architecture, Design, Anthropology (ADA) paradigm, which exemplifies resourceful, creativity based ventures (Saw 2002, 3). Furthermore, design thinking centers on a joint and iterative approach to production and an adductive style of judgment (Getlein 2008, 18).

Integration of the “thinking” approach paradigms such as creative problem solving and mind mapping in the creative industry has allowed for a wider variety of economic activities pertaining to the production and utilization of knowledge and information to be established. Since creative industries are based on individual skills and talent, they have the potential to create wealth and employment through the development of intellectual property (Holm 2006, 26).

Examples of creative industries include architecture, advertising, music, performing arts, software, computer and video games, crafts, publishing, film and video, art and antique. Current advances in technology have allowed for a higher rate of expansion, growth and development in the creative industry.

Computer aided design (CAD & auto CAD) has generated new approaches in the design process. Graphical representation models which are easily manipulated are formed based on most fields of design such as video games, architecture, and publication. These models allow for both user innovation and design thinking ensuring that the eventual product is satisfactory to a wider consumer base (Caves 2000, 77).

Advertising in particular has made great advances as a component of the creative industry, as competition between organizations becomes more aggressive. Design has been engaged in various fields in synchrony with advertisement and as technology advances, more avenues for design are created. Multimedia platforms have been designed to advertise a particular product and what initially started as billboards and posters has currently culminated in large screen motion videos.

Other forms of design enhanced through technology are internet narrowcasting, 3 Dimension digital cinema, user interaction online video games among others (Holm 2006, 24). There is substantial scholastic curiosity in understanding design thinking or design cognition, including a series of conventions on research in design thinking (Holm 2006, 25).

Conventional design has been based on the understanding of designers and hence it has been studied from a production perspective. As indicated by (Howkins 2001, 53) dedicated study on design has led to disciplinary knowledge which has been correlated with intellectual disciplines and professions resulting in individuals referred to as professionals or experts in design.

Disciplinary industries in design are industries that are effectively related with both the design areas of study and areas of professional practice such as information, skills, individuals, ventures, communities, challenges, approaches, and research.

Disciplinary industries in design have however led to numerous predicaments within the design field since the existence of different professionals translates to different interpretations of design and as a consequence there is a problem in communication (Hesmondhalgh 2002, 98).

Disciplines in design have a tendency to develop in synch to systems of professions thus these disciplines and professions are subject to personalized knowledge along with the duty of authenticating emerging knowledge extensions in design. This limits the knowledge covered by design to a limited number of individual rather than globalizing it (Mullins 2004, 64). Therefore, ideas in design can be classified as either ‘wrong’ or ‘right’ which limits the reach and scope as well as the objectiveness of design(Saw 2002, 3).

On the other hand, generalists who study liberal arts or systems theory tend to disagree with the limitation of design, mainly because design is a global process which is evident in almost every aspect of life (Caves 2000, 72). Their argument is that other elements are indeed present in design making thus making it a dynamic process which cannot be limited to art or economics.

This concept has evolved into a call for cross-disciplinary collaboration which is far more efficient in covering design (Holm 2006, 27). Cross-disciplinary collaboration is essentially any technique, development and research activity that studies design outside the extent of its own discipline devoid of any assistance or integration from the other pertinent disciplines where the subject matter is revised through foreign methodologies of disparate disciplines (Getlein, 2008, 25).

Cross-disciplinary collaboration allows for the crossing of disciplinary confines though there is no transfer of methodologies techniques and principles or cooperation between the disciplines (Hesmondhalgh 2002, 99). Design is evolving to incorporate numerous other subjects such as mathematics, physics, chemistry, economics, biology, geography, fashion and philosophy thus leaving design to personal taste.

It has been observed that designers share a universal set of key values such as creativity, content, curiosity, detail, cooperation and user oriented that compel novelty. With such similarities, designers find their viewpoint is applicable in numerous disciplines and as such it has evolved from disciplinary to Cross-disciplinary collaboration (Ullman 2009, 83).

Currently, design is being applied in almost all fields of reality. In order for a building to be constructed, a design has to first be laid out on paper and approved.

This is the same with surgical procedures where doctors will first discuss the design in which they are going to carry out a certain medical procedure and this makes it important for like-minded designers to form an association and work together to enhance their skills and products (Howkins 2001, 56).

Due to the fact that different designers target and satisfy different markets, a product designed by a number of different designers is likely to generate a stronger impact in the market when compared to products designed by a single designer (Getlein 2008, 17).

Design thinkers and designers are in a unique position to fight economic and social ills through the advocating of repealing, drafting or editing of social policy. This is because designers have the advantage of numbers and are effective in creative problem solving in their work (Ullman 2009, 76).

In a broader scale however, design is closely responsible for the formation and growth of society (Holm 2006, 29). Every object within the society is produced through design and therefore design is responsible for setting the tone within the society.

Color for instance is thought to alter mood and when designing office spaces or rooms in homes, the color of such rooms will greatly determine the mental status of the occupants (Caves 2000, 81). Certain colors in the offices are suspected to enhance or reduce the performance and input of employees. Design is evident everywhere, in infrastructure, in clothes, in education and in machines (Ullman 2009, 89).

The broader responsibility of design to society is that it acts as a determinant to the effectiveness of the society (Howkins 2001, 53). For example, vicinities where houses are designed in a manner that there is enough space for parking cars, children playgrounds, and public parks among others are evidently more conducive and safer than environments where houses are packed together with little space between them.

Infrastructure design is also important to ensure effective and time efficient traffic systems that minimize the occurrence of accidents (Mullins 2004, 65).

In this regard, companies have established Design leadership which is establishing leadership in a company that is primarily responsible for creative problem solving and generating original design solutions and therefore design leadership aims at providing a leader whose achievements are motivated by design (Holm 2006, 27).

Design leaders have to undergo training for this form of leadership and are responsible for directing design investment and creating and cultivating an atmosphere of innovation. Technology based companies such as International Business Machine (IBM), Nokia, Dell, Philips Corporation and Compaq are all Design-led companies with design based business strategies (Caves 2000, 74).

A good example of design based strategy is OXO Inc., a design-led company working with New York-based Smart Design to produce a variety of kitchen and household tools known as Good Grips.

These products were designed to satisfy the needs of a wider consumer base through the incorporation of design and functionality into the products to enhance the appeal. Due to the fact that Smart Design works directly with users, it has been able to establish the users’ actual needs as well as identify some of the designs that the users would appreciate through user innovation (Getlein 2008, 23).

This strategy has enabled OXO Inc. to put up its brand values through prominent designs that demonstrate suitability in principle and thus OXO has been able to stay ahead of the competition in both design appearance and functionality and as a result OXO has grown by more than 30% annually since its establishment in the early 1990s.

Design in the modern society has taken a dynamic turn from traditional designer based products to user determined products. This has proven to be a solid design strategy with many organizations incorporating Design-led strategies into their business models. In addition, the outlook of design has been transformed from the common disciplinary industry to cross-disciplinary collaboration which allows design to borrow information from other disciplines to justify its application.

Design is a global practice and therefore should not be narrowed down to specific disciplines only. With the global appeal of design rising, organizations have been compelled to pave way for design based initiatives and as a consequence, design leadership has been established. Design is currently a significant entity in any company especially in long standing industries where competition is relatively intense.

Caves, Richard, 2000 . Creative Industries: Contracts between Art and Commerce . New York: Harvard University Press. Web.

Getlein, Mark, 2008. Living with Art . New York: Routledge.

Hesmondhalgh, David, 2002. The Cultural Industries . New York: SAGE. Web.

Holm, Ivar, 2006. Ideas and Beliefs in Architecture and Industrial design: How attitudes, orientations and underlying assumptions shape the built environment . Oslo: Oslo School of Architecture and Design. Web.

Howkins, John, 2001. The Creative Economy: How People Make Money From Ideas . California: Penguin books.

Mullins, Johnson, 2004. Management and organizational behavior . London: Pitman Publishing.

Saw, James, 2002. “Part III: The Design Process.” Web.

Ullman, David, 2009. The Mechanical Design Process . London: Mc Graw Hill.

  • Caves, Richard. 2000. Creative Industries: Contracts between Art and Commerce.
  • Hesmondhalgh, David. 2002. The Cultural Industries.
  • Holm, Ivar. 2006. Ideas and Beliefs in Architecture and Industrial design: How attitudes, orientations and underlying assumptions shape the built environment.
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Design Management

Create, Develop, and Lead Effective Design Teams

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  • Andrea Picchi 0

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  • Learn how to develop and combine design leadership and management competencies.
  • Learn how to cultivate creative collaboration and optimize design operations.
  • Learn how to advance your career from Design Manager to Chief Design Officer.

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About this book

Designers are more in-demand than ever, and companies worldwide are creating new leadership roles to manage them. With only a few select institutions teaching effective design management practices, self-taught designers are on the rise, and resources are needed to guide them. Design Management is here to hone your capacity to manage like a leader and magnify your team’s potential, demonstrating how to combine managerial and leadership competencies leveraging neuroscience, psychology, and sociology notions.

This book will help eager designers learn the behavioral abilities required to create, lead and manage high-performing design teams using a systemic, context-agnostic, and therefore repeatable approach. While effective design management is vital in these times of complexity and fast change in organizations, the available literature is insufficient, predominately informative, not based on research, and not actionable. Design Management fills that gap by illuminating the skills you need to lead your team to success.

Come away from Design Management with confidence about how to manage like a leader leveraging different leadership mindsets to nurture creative collaboration and optimize the design operations. Whether you are a designer preparing for the first leadership role or an already established design manager intentioned to expand attitudinal and behavioral competencies, this book belongs on your shelf. Design Management is here to assist you in the long haul.

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design management essay

Introduction

design management essay

The Existing Gap Between Design Management and Management—Contributions on How to Bridge It Successfully

design management essay

Two Perspectives on Design Management Capability and Design Awareness: Design Leaders and Top Managers

  • Design management
  • Design manager
  • UX management
  • managing people
  • managing a design team
  • managing creative teams
  • design project
  • design team
  • effective design team
  • project management
  • psychological safety

Table of contents (9 chapters)

Front matter, manage like a leader, the behavioral elements of a design manager.

Andrea Picchi

The Building Blocks of a Design Leader

Managing yourself, create your developmental program, establish your core practices, build and project influence, managing designers, create the team, develop the team, managing design teams and workgroups, cultivate creative collaboration, optimize design operations, back matter.

“In “Design Management - How to Create, Develop, and Lead Effective Design Teams,” Andrea leads us through a comprehensive and detailed range of the issues encountered by any design leader, coupling those challenges with proven strategies and best practices for tackling them. Taken together, he’s given us a set of frameworks, teachings, and ideas that are a valuable and welcome resource for any creative leader working to build a more thoughtfully designed world.” (Bob Baxley, Senior Vice President of Design, Thoughtspot, Former Head of Design at Pinterest andDirector of Design at Apple and Yahoo) 

“In times of rapidly changing realities, complexities increase, and design managers will be critical to the success of their design teams, who are expected to drive value and progress. “Design Management: How to Create, Develop, and Lead Effective Design Teams”, will share insights and frameworks to shape the appropriate capabilities, behavior, and mindset to blend design management and leadership into a symbiotic role that is both inspirational while delivering design excellence. A must-read for designers with an ambition to advance their careers.” (Eric Quint, Author of “Design Leadership Ignited”, Former Chief Brand and Design Officer at 3M) 

““Design Management - How to Create, Develop, and Lead Effective Design Teams” is full of tangible and actionable advice for design leaders wanting to steer their teams toward success. Andrea’s thinking will be shaping design teams for years to come.” (Grace Francis, Global Chief Creative and Design Officer, WONGDOODY, Former Chief Experience Officer at Karmarama and Droga5) 

““Design Management: How to Create, Develop, and Lead Effective Design Teams” provides academic theories and practical recommendations for design leaders, and the readers can get both the Why and the How. It can benefit both people who’d like to get into design management and mature design managers with excellent guidance to establish and elevate their leadership in the real world.” (Joann Wu, Head of Design, Uber, Former Head of Design at LinkedIn) 

“Whether you are any kind of design practitioner or are currently at any stage of design career development, “Design Management: How to Create, Develop, and Lead Effective Design Teams” covers in detail how to develop the psychological qualities and practical experience of being a good design manager. It is an indispensable guidebook for future design leaders who are willing to forge strong leadership.” (Shane Lee,General Manager, Design Innovation Center of TCL Technology Group, Former Head of Design at Samsung and Design Director at Google and Motorola) 

“In today’s working environment, managing like a leader by combining managerial and leadership abilities is essential to unlocking high levels of team performance. “Design Management: How to Create, Develop, and Lead Effective Design Teams” accurately discusses the neuroscientific, psychological, and social aspects of those two disciplines within a creative environment and offers tools, frameworks, and practical examples to develop these competencies following a systematic program. I wish I had it the moment I started developing my career into a managerial role; it’s an essential read for design leaders at any level.” (Silke Bochat, Head of Design, Colgate, Former Head of Design at PepsiCo) 

“A must-read for the aspiring or existing manager. Andrea’s book, “Design Management - How to Create, Develop, and Lead Effective Design Teams”, breaks down foundational concepts and skills necessary to “manage like a leader”, and provides helpful tips and tactics for transitioning to and performing effectively in a design management role.” (Willy Lai, Chief Design Officer, Haggleland, Former VP of Design at Macy’s and Director of UX at Apple and Samsung)

Authors and Affiliations

About the author.

Andrea Picchi is Head of Design at Kroo, leveraging human-centered design to build the world’s first social bank. With a background in cognitive psychology and computer science, he subsequently learned design thinking at the Hasso Platter d.school at Stanford University and studied its business applications at MIT Sloan School of Management.

Andrea developed his leadership and management knowledge working with and for companies such as Apple, Google, Samsung, Sony, and Nokia. His research in human-computer interaction has been used to develop patents for products such as Google Glass, and in the past decade, he has been building, leading, and managing successful teams that created products and services used by millions of people worldwide.

Bibliographic Information

Book Title : Design Management

Book Subtitle : Create, Develop, and Lead Effective Design Teams

Authors : Andrea Picchi

DOI : https://doi.org/10.1007/978-1-4842-6954-1

Publisher : Apress Berkeley, CA

eBook Packages : Professional and Applied Computing , Apress Access Books , Professional and Applied Computing (R0)

Copyright Information : Andrea Picchi 2022

Softcover ISBN : 978-1-4842-6953-4 Published: 29 May 2022

eBook ISBN : 978-1-4842-6954-1 Published: 27 May 2022

Edition Number : 1

Number of Pages : XXXIII, 466

Number of Illustrations : 44 b/w illustrations, 117 illustrations in colour

Topics : Engineering Design , Design, general , Project Management , Business Strategy/Leadership , Computer-Aided Engineering (CAD, CAE) and Design

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First page of “The Evolution of the Design Management Field: A Journal Perspective”

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The Evolution of the Design Management Field: A Journal Perspective

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Based on a literature survey of the development of concepts supplemented by a selective literature review for the years 2000 to 2010, this article aims to trace the dynamic development of the field of design management -a cross-disciplinary research field seeking to establish itself in its own right. The framework of this research is evolutionary theory, and our analysis are based on two prime design management journals followed by a comparative review two adjunct journals The Design Journal and Creativity and Innovation Management. The challenge is to avoid being overwhelmed by the established paradigms and logics dominating the field of management research. As far as this limited study of adjunct journals indicates, design management as a field of study has not yet been able to acquire attention outside the design research community.

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    Order custom essay Design Management with free plagiarism report 450+ experts on 30 subjects Starting from 3 hours delivery Get Essay Help. The aim of the research is to investigate and identify the best practices for design management. To accomplish this, a through literature review will be conducted by searching the available books and ...

  2. (PDF) The Handbook of Design Management

    Conference Proceedings of the Design Management Academy (Vol. 3, pp. 1019-1041), 2017. Conflicting with heightened awareness about design's strategic role for businesses, research is lacking about methods and tools to guide designers and organizations in building strategic design management capabilities, as well as about the development of these capabilities in organizational contexts.

  3. (PDF) Design Thinking and Design Management: A Research and Practice

    to design thinking. e papers and . case studies presented there poin t to . ... design management is a new eld to access existing and current literature and case studies. Despite a rich history of na-

  4. (PDF) Forty Years of Research in Design Management: A Review of

    In the form of a literature review this paper highlights how management can reinforce their brands, products and services, the credibility of the design function, design strategy, performance ...

  5. Design Management Research Papers

    These papers may explore how design thinking can inform wider social, managerial, and intellectual discourses with an added focus on strategy and management. She Ji also publishes articles in research methods and methodology, philosophy, and philosophy of science to support the core journal area.

  6. Design Management

    Download this essay on Design Management and 90,000+ more example essays written by professionals and your peers.

  7. Design Management and New Paradigm in Design Essay

    A good example of design based strategy is OXO Inc., a design-led company working with New York-based Smart Design to produce a variety of kitchen and household tools known as Good Grips. These products were designed to satisfy the needs of a wider consumer base through the incorporation of design and functionality into the products to enhance ...

  8. Design management

    Design. Management. Management of design. Design and management. Putting two words together has generated forty years of lively debate. Researchers and practitioners have tried to specify what is good about design (or what is 'good' design), what design is important, how we can manage design and why it should be managed to begin with.

  9. Design Management: Create, Develop, and Lead Effective Design Teams

    ""Design Management: How to Create, Develop, and Lead Effective Design Teams" meticulously references and synthesizes research findings from neuroscience, psychology, sociology, and management and offers valuable insights, frameworks, and practical approaches that both new and experienced leaders can apply to their everyday challenges." (Andy Polaine, Co-Author of "Service Design ...

  10. (PDF) The Evolution of the Design Management Field: A Journal

    For this journal, we also analyse the period from 2005 to 2010, including 104 papers. In the third part of the review, we have included a minor study of the appearance of design management papers in selected mainstream management journals in order to highlight the diffusion of the term 'design management' in adjunct management journals.