Mass Effect Assignments: how to start every side quest & assignment

While you’ll be doing a lot of running and gunning across the Galaxy, Mass Effect is still a traditional RPG in many ways. That naturally means a whole bunch of side quests - or Assignments,  as they’re known officially in the game.

As with the various character classes, abilities and class specializations in Mass Effect 1, the assignments featured are pretty typical RPG tropes - various quests that offer up rewards like XP, items, gear, paragon or renegade alignment points, and of course new and unique storylines. Completing the majority of the game nets you the ‘Completionist’ trophy/achievement - so if you’re going for that, you’ll need to tidy up the majority of the assignments.

One advantage of the branching, multi-game narrative of Mass Effect is that several of these side quests and assignments can also feature choices that have consequences in Mass Effect 2 and 3 - if you do the quest.

On this page, we’ll list every side quest assignment in Mass Effect, plus where to start them and any other key information completionists will need to know - broken up by each of Mass Effect’s core locations:

  • Citadel Assignments, part 1

Normandy Squadmate Assignments

  • Citadel Assignments, part 2
  • Story Planet Assignments on Feros, Noveria & Virmire
  • Citadel Assignments, part 3
  • DLC Assignments
  • Collectible assignments

Uncharted World Assignments

mass_effect_citadel_assignments_side_quests.png

Citadel Assignments Part 1

These assignments are available from your very first visit to the Citadel very early in the game, though some assignments unlock gradually as more of the Citadel becomes available to you. 

  • Citadel: Asari Consort: visit the Consort’s Chambers on the Presidium and speak to Nelyna and then Sha’ira.
  • Citadel: Doctor Michel: head to the Lower Wards Med Clinic again any time after taking down Fist in Chora’s Den as part of the main story. 
  • This quest evolves into a ‘second part’ called ‘Citadel: Doctor Michel is Safe’
  • Citadel: Homecoming: once Tali has joined your party, speak to Samesh Bhatia near the embassy area commons area, not far from where there’s an Avina terminal.
  • This quest leads to several follow-up quests as the storyline twists and turns, including Citadel: Jahleed's Secret ,   Citadel: Jahleed and Chorban , followed by one of a number of finales such as Citadel: Jahleed Returns Materials , Citadel: Jahleed Arrested , Citadel: Jahleed Set Free . 
  • Citadel: Presidium Prophet: after the council reject your claims about Eden Prime and the Citadel: Expose Saren main quest begins, find a C-Sec Officer and Hanar on the Presidium in the wide open area near the Citadel Tower. 
  • Citadel: Reporter's Request: as soon as you can access the Upper Wards (once you’re working to expose Saren), find Emily Wong near the stairway to Flux. Alternatively, picking up the OSD in Fist’s office in Chora’s Den also retroactively gives you the quest. 
  • This quest evolves into Citadel: Rita's Sister and Chellick and Citadel: Rita's Sister is Safe as you progress it.
  • Citadel: Scan the Keepers: this assignment is dropped into your lap; after meeting the council, a Salarian is right in your path, fiddling with a keeper. A squadmate will even point them out. Chat to the Salarian, Chorban, to start the quest. If you’ve already started the Citadel: Jahleed’s Fears quest before this one, Chorban will move to the Lower Markets, where you can still get the quest from him. We’ve got a guide to the Keeper Locations to get you through this quest.
  • Depending on choices you make, this assignment will change into either Citadel: Schells' Scanner Given Away or Citadel: Schells has his Data .
  • Citadel: Signal Tracking: visit Flux Casino on the Lower Wards and examine a ‘Suspicious Gambling Machine’ in the upstairs corner to start this quest. We’ve got a guide on the signal tracking locations if you need help.
  • Citadel: The Fan: you’ll find Conrad Verner standing in the Markets area of the Upper Wards. There are three stages to this assignment; you’ll need to visit Verner when you first gain access to the wards, then again after becoming a Spectre, and one last time after completing any of the three main story worlds.
  • As it progresses, this quest changes name to Citadel: Xeltan Convinced .
  • Missing Person / UNC: Privateers: get this assignment by speaking to Garoth in the Citadel Tower after your second meeting with the council. Alternatively, it can be received by hacking a computer terminal on Noveria. It will also automatically trigger if you find and scan the MSV Majesty in the Horse Head Nebula.

Once you’re back on the Normandy after your first Citadel Visit, you’ll have the chance to talk to your squadmates during down time aboard the ship. If you keep talking to them, three of your alien squad members will have requests for you.

What squadmates have to say changes each time you complete a main story mission; you may have to complete one or two story missions before they give you their request and the associated assignment .

  • Garrus: Find Dr. Saleon: keep talking to Garrus and he’ll gradually reveal information about this C-Sec case gone wrong, which eventually gives you a location to head to.
  • Tali and the Geth / Tali’s Pilgrimage: Tali will tell you about her pilgrimage, but this assignment only pops when you clear a Geth Base on Solcrum as part of UNC: Geth Incursions. There’s a terminal you can interact with in that planet’s Geth Stronghold, and you can then gift that data to Tali aboard Normandy.
  • Wrex: Family Armor: keep talking to Wrex and talking about his past; he will ask you to retrieve his family armor, which was stolen. Alternatively, you can find the assignment goal on Tuntau in the Phoenix System of Argos Rho; finding the armor first gives you the quest, then you can turn it in by talking to Wrex. We recommend, for various reasons, that you do this quest before heading to Virmire .

mass_effect_assignments_side_quests_list.png

Citadel Assignments Part 2

These assignments will be available the next time you visit the Citadel after completing any one of the three ‘core’ story planet missions of Therum, Noveria, or Feros .

Three of the quests that unlock this point are a branch based on your pre-service history character background - each background gets one exclusive side quest. The other three are available to all.

  • Citadel: I Remember Me: only available if your Shepard has the Colonist background. You’ll automatically get a call about this quest after arriving on the Citadel and using the elevator from the docking bay.
  • Citadel: Old Friends: only available if your Shepard has the Earthborn background. Find Finch in Chora’s Den.
  • Citadel: Old, Unhappy, Far-Off Things: only available if your Shepard has the Spacer background. Talk to Zabaleta in the Wards Access corridor area.
  • Citadel: Family Matter: near the Presidium financial district and Barla Von’s office, there's two people audibly arguing. Insert yourself into their conversation.
  • Citadel: Planting a Bug: you must have completed Citadel: Reporter’s Request for Emily Wong. If you have, find Wong in the Citadel Tower to get this continuation.
  • Citadel: Snap Inspection: this will automatically occur as you step off the Normandy when it first arrives back at the Citadel. 
  • Citadel: The Fourth Estate: the reporter Khalisah Al-Jilani can be found at the bottom of the elevator from the docking bay; talk to her to take on this verbally-charged assignment.

Story Planet Assignments: Feros, Noveria, & Virmire

Mass Effect’s handful of story-critical planets also have a few assignments of their own - though it’s only a few for each planet, and Therum actually has no side quests at all, being a much more straightforward affair. Here’s the quests you can expect on each planet:

Noveria Assignments:

  • Noveria: Espionage: as you explore the port in Noveria, you’ll be approached by an Asari named Mallene Calis, giving you this side quest. If you agree to help her, the quest continues. If you refuse, it is marked as completed.
  • Noveria: Smuggling: there’s a Hanar Merchant named Opold on Noveria, in the port area. Chat to it and it’ll ask for your help smuggling an item.

Feros Assignments:

  • Feros: Data Recovery: when you’re in the Mako heading from Zhu’s Hope to the ExoGeni facility, you can stop and head into ruins - speak to the scientists hiding within. 
  • Feros: Geth in the Tunnels: after speaking to Fai Dan as part of the main story and then dealing with some Geth, speak to him again. You can also get the quest by heading into the tunnels and blowing up the transmitter.
  • Feros: Power Cells: once you’ve met Fai Dan in Zhu’s Hope, talk to May O’Connell, who hangs out near the area entrance.
  • Feros: Varren Meat: once you’ve free reign to look around Zhu’s Hope, talk to Davin Reynolds.
  • Feros: Water Restoration: find and talk to Macha Doyle inside the Zhu’s Hope colony.

Virmire Assignments:

  • Virmire: Assisting Kirrahe's Team & Virmire: Wrex and the Genophage : both unmissable quests that will pop part-way into the Virmire mission - with the Wrex mission only happening if you recruited him. We’ve got a full guide to the choices on Virmire that helps explain the decisions you’re making here.

Citadel Assignments Part 3

While you can go back and forth to the Citadel as much as you like, these assignments will be made available when the story takes you back to the Citadel and for a brief period you can’t leave there. 

  • Citadel: Our Own Worst Enemy: once Captain Anderson asks you to meet him in Flux but before you do go to join him, talk to Charles Saracino, who is leading a group of protestors. 
  • Citadel: Negotiator's Request: once Captain Anderson asks you to meet him in Flux, you’ll be able to talk to Mr. Keeler near the entrance to Flux to get this assignment.

DLC Assignments: Bring Down the Sky & Pinnacle Station

The DLC for Mass Effect adds two new locations with associated story missions - Asteroid X57 and Pinnacle Station. Note that Pinnacle Station is only available in the original releases of the game, not the Legendary Edition remaster . Bring Down The Sky is available in both.

Bring Down the Sky / Asteroid X57 Assignments:

  • X57: Bring Down the Sky: simply land on the asteroid; this is the main story mission.
  • X57: Avoid the Blasting Caps: will be introduced to you over comms when you turn off the first fusion torch.
  • X57: Missing Engineers: either find one of the engineers out on the Asteroid or speak to Simon Atwell later in the main quest.

Pinnacle Station Assignments: 

  • Pinnacle Station: Combat Missions: visit Pinnacle Station. Talk to Admiral Ahern, then Ochren. 
  • Pinnacle Station: Convoy: clear Admiral Ahren’s special scenario to get this quest.
  • Pinnacle Station: Vidinos: beat the high score of a challenge to start this quest.

Galactic Collectible Assignments

Each of these five assignments relate to various resources that can be found on the uncharted worlds you can land the Mako on through the galaxy as presented in Mass Effect. Each of these quests automatically begins the first time that you pick up one of these resources on any uncharted world.

Keep in mind that in most of these cases, there are more of these resources to be found than required to finish each quest. Aside from some cash and XP, there is no bonus to finding ‘extra’ resources.

  • UNC: Prothean Data Discs
  • UNC: Turian Insignias
  • UNC: Valuable Minerals
  • UNC: Locate Signs of Battle
  • UNC: Asari Writings

mass_effect_unc_side_quests_assignments.png

These assignments make up the bulk of the side quests in the game - relatively random encounters you can have out in space while exploring the galaxy.

Most of these quests can be acquired in multiple ways - either through stumbling on the quest location while exploring a planet, through hacking computers and terminals, through overheard news reports and banter, or even through distress signals. Many of these quests have multiple names depending on how you first acquire them - so we bundle each quest together with its multiple monikers below.

  • UNC: Asari Diplomacy / Mercenaries: after completing one story planet, talk to Nassana Dantius in the lounge area of the Citadel’s Presidium embassies area. Alternatively, the quest automatically begins if you assault a merc base on Sharjila in the Macedon system.
  • UNC: Colony of the Dead / Investigate Samples: hack a terminal in the ExoGeni building on Feros - or go to Chasca in the Matano system and enter one of the planet’s research stations.
  • UNC: Dead Scientists / Doctor at Risk: find a clue on a terminal on Noveria, or get it automatically when you first enter the Newton system.
  • UNC: Derelict Freighter: any time after finishing the story mission on Feros, find this ship drifting in the Caspian System of the Maroon Sea Cluster, hidden in an asteroid belt. 
  • UNC: Distress Call / Unusual Readings: hack the computer in Udina’s office on the Citadel, or go to Metgos in the Argos Rho cluster’s Hydra system.
  • UNC: Espionage Probe / Investigate Shipments: simply take the Normandy to the Voyager Cluster’s Amazon system.
  • UNC: ExoGeni Facility / Investigate Facility: obtain the quest by unearthing a transmission while on Feros, or get the assignment by landing on Nodacrux in the Maroon Sea cluster.
  • UNC: Geth Incursions / Geth Activities: acquired by hacking a Geth terminal on Feros or terminal on Virmire, but it’s more easily obtained by visiting the Armstrong Nebula, where it’ll be given to you on arrival.
  • UNC: Hostage: you’ll get a message from Admiral Hackett the first time you enter the Farinata System of the Hades Gamma cluster.
  • UNC: Hostile Takeover / A Person of Interest: either talk to Helena Blake in the Citadel Presidium Financial District after becoming a Spectre, or decrypt a terminal in C-Sec Academy.
  • UNC: Major Kyle / Strange Transmission: unlocked by hacking various terminals on Feros, the Citadel, or Noveria. Alternatively, navigate to the Century system of the Hawking Eta cluster to get it automatically.
  • UNC: Missing Marines / UNC: Cerberus / UNC: Hades' Dogs: after becoming a Spectre, speak to Admiral Kahoku in the Citadel Tower to get the Missing Marines assignment. Alternatively, take Normandy to Edolus in the Artemis Tau cluster to get the assignment that way. Once Missing Marines is completed, UNC: Cerberus triggers when you next use the galaxy map, and that quest leads directly to UNC: Hades’ Dogs. 
  • UNC: Listening Post Alpha / UNC: Listening Post Theta / UNC: Depot Sigma-23: after completing Noveria, go to the Styx Theta cluster. Enter the Erebus system to pick up a distress signal.
  • UNC: Lost Freighter: locate the missing ship in the Gemini Sigma cluster’s Ming System. 
  • UNC: Lost Module: simply enter the Hercules system in the Attican Beta cluster to be given the assignment. 
  • UNC: Missing Survey Team: commonly overheard in Citadel elevators. Alternatively, just go to the planet Trebin in the Hades Gamma cluster’s Antaeus system.
  • UNC: Privateers / Missing Person: talk to Garoth on the Citadel Tower after becoming a Spectre. Alternatively, find and scan the MSV Majesty in the  Horse Head Nebula. It’s near the planet Xawin.
  • UNC: Rogue VI: once you reach a certain level, Admiral Hackett will call you to give you this assignment the next time you travel to a new system. This assignment is how you unlock Shepard’s specialization class .

Finally, there are two assignments that are exclusive to different moralities. They only trigger if you've amassed a certain amount of Paragon or Renegade points, and are themed around what each morality axis is good at:

  • UNC: Besieged Base:  Admiral Hackett will contact you when you use the Galaxy Map once you qualify, which will require at least 80% of Paragon points.
  • UNC: The Negotiation:  Admiral Hackett will contact you when you use the Galaxy Map once you qualify, which will require at least 80% Renegade points.

Finished with ME1? We've got the same guide for the ME2 side quests if you enjoyed this - just click on through!

Mass Effect Wiki

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The Citadel

Location: Milky Way / Serpent Nebula / Widow

  • 1 Description
  • 2.1 Modern Discovery
  • 2.3 Crucible and Catalyst
  • 3.1 Presidium
  • 3.2 Citadel Tower
  • 3.4 Defenses
  • 4 Unique Inhabitants
  • 5.1 Mass Effect
  • 5.2 Mass Effect Galaxy
  • 5.3 Mass Effect 2
  • 5.4 Mass Effect 3
  • 6.1 Mass Effect
  • 6.2 Mass Effect 2
  • 8 Cut Content
  • 10 References

Description [ ]

Supposedly constructed by the long-extinct Protheans , this colossal deep-space station serves as the capital of the Citadel Council . Gravity is simulated through rotation, and is a comfortable 1.02 standard G's on the Wards and a light 0.3 standard G's on the Presidium Ring .

Total Length (Open): 44.7 km Diameter (Open): 12.8 km Population: 13.2 million (not including keepers ) Gross Weight: 7.11 billion metric tons

—  for follow.

History [ ]

Modern discovery [ ].

The interior surface of one of the Citadel's Wards

The asari were the first race to discover the Citadel in 580 BCE , soon after learning to use the mass relays . They were joined shortly by the salarians , and soon after, the volus . As other races were contacted by the asari, or discovered the station independently, they gained embassies on the Citadel and came under the jurisdiction of the growing Council, eventually comprising the asari, the salarians, and the turians .

Strategically located at the junction of a number of mass relays leading to various parts of the galaxy, the Citadel quickly became a hub of activity. The station was chosen to house the Citadel Council, thereby cementing its importance in the galactic community. It is accepted to be the political and cultural heart of Citadel space , the unofficial name given to all systems that fall under the Citadel species' control.

Even after thousands of years of occupation, the Citadel retains many secrets. The precise age of the station is not known, nor what resilient material it is constructed from. The location of the Citadel's core and its master control unit, regulating systems such as life support and navigation, remain hidden. The most visible, and perhaps intriguing, mystery of the Citadel concerns its caretakers, the keepers . These mute alien creatures maintain the Citadel's vital systems, and can be seen working throughout the station, yet, despite this, little is known about them.

Normandy + Citadel

The Citadel was not, in fact, constructed by the Protheans; they were simply the last race to make use of the station before the asari arrived. It, and the mass relays, are the creations of the Reapers , and were built to help facilitate their cycle of galactic genocide. The Reapers were also responsible for the placement of the keepers on the station, in order that the occupying races would not discover the Citadel's key functions. The station is actually an inactive mass relay leading to dark space , designed as an elaborate trap so the Reapers can wipe out the heart of galactic civilization and leadership in a single, devastating strike.

According to Vigil , the last Protheans used the Conduit and traveled to the Citadel to try and break this cycle. They succeeded, but it was already too late for the Protheans. Because the Conduit portal only linked in one direction, Vigil feared that the Prothean scientists, unable to find any food or water on the Citadel, slowly starved to death. Due to this Prothean intervention, the Reapers were forced to travel to the Milky Way without the help of the mass relays, at normal FTL speeds.

During Commander Shepard 's visions on Eden Prime and Virmire , very brief glimpses of the Citadel can be seen (namely the Presidium ring from above, and the Ward Arms) presumably as part of the Prothean warning that the station is a dormant trap. However, this part of the vision appears to be too fragmented to be fully recovered, as neither Liara T'Soni nor Shiala mention it.

Crucible and Catalyst [ ]

The Citadel in orbit...

At the height of the Reaper invasion in 2186, the races of the galaxy unite to construct the Crucible , a superweapon of ancient design with the power to destroy the Reapers once and for all. The final and most important component of the Crucible is the Catalyst , which is revealed to be part of the Citadel. Unfortunately, the Illusive Man learns of this and flees to the Citadel, where he alerts the Reapers of the galaxy's plans. The Reapers respond by seizing control of the Citadel, moving it into Earth's orbit to protect it. Though some occupants are able to flee before the arms close, the rest suffer an unfortunate fate. [1] With the Crucible unable to dock at the sealed station, Alliance leaders determine that someone must get inside the Citadel to manually open its arms.

During the battle for Earth, Commander Shepard boards the Citadel via a transport beam and opens the Wards to allow the Crucible to attach to the station. Shortly afterward, Shepard meets the Catalyst - now revealed to be the Intelligence that controls the Reapers. Shepard must then choose between destroying the Reapers, controlling them, or merging organic and synthetic life. Upon deciding, the Crucible releases its energy and the Citadel, with its Wards now open to their maximum extent, amplifies it and transmits it to the Charon Relay , which in turn transmits it to the rest of the Mass Relay network.

..

If Shepard chooses to destroy the Reapers, the Crucible's energy severely damages the Citadel and mass relays, but they are eventually rebuilt. If Shepard chooses to merge synthetic and organic life, the Citadel and mass relays are severely damaged, but rebuilt with the help of the Reapers. As the five wards were left largely intact in these two cases, it is possible that some of the Citadel's inhabitants managed to survive on them and were rescued. [2] If Shepard chooses to control the Reapers, the Citadel remains intact but the relays are damaged. Shepard, now in control of the Reapers, directs them to rebuild the relays.

The Citadel Presidium

The Citadel is a massive construct, similar in shape to a pentagram . It consists of a central ring 7.2 kilometers in diameter, from which five arms protrude, each 43.6 km long and 330m thick.

The station is capable of closing in on itself, via the convergence of its five arms, transforming it into a long, impenetrable cylinder. However, the Citadel is only closed in times of emergency, and normally the station retains its 'open' appearance.

The central ring and five arms are home to the Presidium and Wards respectively; the spaceports are also located on the central ring, as it is the center of rotation, facilitating easier access for ships attempting to dock with the station.

The Citadel has a labyrinthine interior superstructure, accessible through keeper tunnels.

Presidium [ ]

The Presidium is a massive, park-like complex containing the offices of the various branches of the galactic government, as well as the embassies of all the races represented in the Citadel. There are also shops, restaurants and recreational facilities, serving the wealthy residents who live and work throughout the sector. The Presidium is monitored by a Virtual Intelligence named Avina , and, unlike the Wards, incorporates an artificial 20-hour day schedule: lights are dimmed, and the holographic "sky" darkened, for 6 of the 20 hours, imitating the familiar day-night cycle.

Citadel Tower [ ]

The tower at the center of the Presidium houses the Council Chambers and the main traffic control for the station—any ship within a few thousand kilometers comes under the jurisdiction of Citadel Control. The Chambers themselves are not open to the public and access is only granted to officials and those with special clearance. They are beautifully furnished, with cherry trees and fountains, as well as numerous staircases leading up to the central platform where the Council convenes.

A view of the Citadel from the Wards

The "arms" of the Citadel, known as the Wards , constitute the residential and commercial sectors of the station. Densely populated, housing millions of residents from many galactic species, the Wards are akin to Earth cities such as Hong Kong and Singapore .

Numerous skyscrapers rise from the superstructure, sealed against vacuum, as breathable atmosphere is only maintained to a height of approximately 7 meters. Unlike the Presidium, there is no artificial day-night cycle; as a consequence of this, commercial activity rarely ceases, and residents work and rest according to personal need. Barla Von appropriately dubs the area the cultural heart of the Citadel, and therefore of Citadel space.

The Wards are policed by the Citadel Security Services (C-Sec), whose offices and custody suites are located in the Lower Wards. Flux is a popular night club, also located in the Wards. The Wards are also home to the Silversun Strip , a bustling commercial area featuring Silver Coast Casino , Castle Arcade , Armax Arsenal Arena , and the apartment complex Tiberius Towers . Below the Wards, the Citadel Archives function as a repository for artifacts and records deemed important.

Defenses [ ]

The station has a nearly impervious outer hull; closing the wards is a formidable defense against outside attack

As befits such an important galactic location, the Citadel boasts multiple layers of defense. The first is the Serpent Nebula itself: the nebula's composition is such that it is difficult for attacking fleets to navigate, thus preventing them from launching a concerted attack.

Another link in the Citadel's defensive chain is the Citadel Fleet . The fleet is a massive task force consisting mostly of turian vessels but also including ships from the other Council races. The Citadel Fleet, led by the imposing asari dreadnought Destiny Ascension , constantly patrols the space around the station. However, should any aggressor manage to break through the Citadel Fleet, reinforcements from all over the galaxy are only minutes away, due to the network of mass relays located nearby.

If any enemy gets close enough, the station is capable of closing in on itself to form a long, armored cylinder, 45 kilometers in length. The station's hull is sufficiently strong that, even when subjected to the most advanced weaponry available, it would take several days of sustained bombardment to inflict any serious damage to the superstructure.

The station also boasts its own internal security force, known as C-Sec . The 200,000 officers patrolling the station handle everything from customs to hostage negotiations.

The Citadel also has turrets to ward off small craft, such as dropships.

Unique Inhabitants [ ]

Duct Rats are poor, homeless children of the Citadel who travel in the ventilation system of the station. They often die by sudden deadfalls; laceration by fan blades; starving to death; or suffocating because of exposure to the open vacuum of space. Oftentimes, they are just never found. Thane Krios sometimes used duct rats, Mouse among them, to gather information on his targets in the Citadel.

The keepers are a mysterious, bio-engineered insectoid race that are native only to the Citadel. They are found throughout the Citadel in random locations, and are harmless. They are believed to be created by the Protheans as the caretakers of the Citadel.

Missions [ ]

Mass effect [ ].

  • Mission: Citadel: Expose Saren
  • Mission: Citadel: Garrus
  • Mission: Citadel: Shadow Broker → Citadel: Wrex
  • Mission: Race Against Time: Final Battle

Mass Effect Galaxy [ ]

  • Mission: Into the Abyss
  • Mission: Protect the Council

Mass Effect 2 [ ]

  • Mission: Citadel: Captain Bailey
  • Mission: Citadel: The Council
  • Mission: Dossier: The Master Thief
  • Mission: Garrus: Eye for an Eye
  • Mission: Kasumi: Stealing Memory
  • Mission: Thane: Sins of the Father

Mass Effect 3 [ ]

  • Mission: Priority: The Citadel I
  • Mission: Priority: The Citadel II
  • Mission: Priority: The Citadel III
  • Mission: Apien Crest: Banner of the First Regiment
  • Mission: Aria: Eclipse
  • Mission: Aria: Blood Pack
  • Mission: Aria: Blue Suns
  • Mission: Athena Nebula: Hesperia-Period Statue
  • Mission: Benning: Evidence
  • Mission: Citadel: Alien Medi-Gel Formula
  • Mission: Citadel: Asari Widow
  • Mission: Citadel: Barla Von
  • Mission: Citadel: Batarian Codes
  • Mission: Citadel: Biotic Amp Interfaces
  • Mission: Citadel: Cerberus Automated Turret Schematics
  • Mission: Citadel: Cerberus Ciphers
  • Mission: Citadel: Cerberus Retribution
  • Mission: Citadel: Cerberus Turian Poison
  • Mission: Citadel: Chemical Treatment
  • Mission: Citadel: GX12 Thermal Pipe
  • Mission: Citadel: Hanar Diplomat
  • Mission: Citadel: Heating Unit Stabilizers
  • Mission: Citadel: Improved Power Grid
  • Mission: Citadel: Inspirational Stories
  • Mission: Citadel: Kakliosaur Fossil
  • Mission: Citadel: Krogan Dying Message
  • Mission: Citadel: Medi-Gel Sabotage
  • Mission: Citadel: Medical Supplies
  • Mission: Citadel: Reaper Code Fragments
  • Mission: Citadel: Target Jamming Technology
  • Mission: Citadel: Volus Ambassador
  • Mission: Citadel: Wounded Batarian
  • Mission: Dekuuna: Code of the Ancients
  • Mission: Dekuuna: Elcor Extraction
  • Mission: Hades Nexus: Obelisk of Karza
  • Mission: Hades Nexus: Prothean Sphere
  • Mission: Irune: Book of Plenix
  • Mission: Ismar Frontier: Prototype Components
  • Mission: Kite's Nest: Pillars of Strength
  • Mission: Nimbus Cluster: Library of Asha
  • Mission: Shrike Abyssal: Prothean Obelisk
  • Mission: Silean Nebula: Rings of Alune
  • Mission: Valhallan Threshold: Prothean Data Drives
  • Mission: Citadel: Aria T'Loak
  • Mission: Citadel: Dr. Bryson
  • Mission: Citadel: Identity Theft I
  • Mission: Citadel: Identity Theft II
  • Mission: Citadel: Leviathan I
  • Mission: Citadel: Leviathan II
  • Mission: Citadel: Leviathan III
  • Mission: Citadel: Party
  • Mission: Citadel: Shore Leave
  • Mission: Citadel Archives: Escape
  • Mission: Citadel Arena: Cerberus Challenge
  • Mission: Citadel Arena: Charity Reaper Challenge
  • Mission: Citadel Arena: Geth Challenge
  • Mission: Citadel Arena: Medi-Gel Challenge
  • Mission: Citadel Arena: Prothean Challenge
  • Mission: Citadel Arena: Reaper Solo Challenge
  • Mission: Citadel Arena: Spin Zone Elite Challenge
  • Mission: Citadel Arena: Thermal Clip Challenge
  • Mission: Citadel Arena: Unusual Scores
  • Mission: Citadel Docks: Retake the Normandy
  • Mission: Citadel Wards: Ambush
  • Mission: Silver Coast Casino: Infiltration

Assignments [ ]

  • Assignment: Citadel: Asari Consort
  • Assignment: Citadel: Doctor Michel → Citadel: Doctor Michel is Safe
  • Assignment: Citadel: Family Matter
  • Assignment: Citadel: Homecoming
  • Assignment: Citadel: I Remember Me
  • Assignment: Citadel: Jahleed's Fears → Citadel: Jahleed's Secret → Citadel: Jahleed and Chorban | Citadel: Jahleed Returns Materials | Citadel: Jahleed Arrested
  • Assignment: Citadel: Negotiator's Request
  • Assignment: Citadel: Old, Unhappy, Far-Off Things
  • Assignment: Citadel: Old Friends
  • Assignment: Citadel: Our Own Worst Enemy
  • Assignment: Citadel: Planting a Bug
  • Assignment: Citadel: Presidium Prophet
  • Assignment: Citadel: Reporter's Request
  • Assignment: Citadel: Rita's Sister → Citadel: Rita's Sister and Chellick → Citadel: Rita's Sister is Safe
  • Assignment: Citadel: Scan the Keepers
  • Assignment: Citadel: Schells the Gambler → Citadel: Schells' Scanner Given Away | Citadel: Schells has his Data
  • Assignment: Citadel: Signal Tracking
  • Assignment: Citadel: The Fan
  • Assignment: Citadel: The Fourth Estate
  • Assignment: Citadel: Xeltan's Complaint → Citadel: Xeltan Convinced
  • Assignment: Citadel: Crime in Progress
  • Assignment: Citadel: Found Forged ID
  • Assignment: Citadel: False Positives
  • Assignment: Citadel: Krogan Sushi
  • Its role as a space station which serves as the central hub for commerce and diplomacy for multiple species was inspired by Babylon 5 . [3]
  • The Citadel may also draw inspiration from the city of Sigil from the Planescape Dungeons and Dragons setting. Attended to by enigmatic keepers without obvious motives, Sigil is considered the hub of the multiverse and is a vast melting pot for all cultures. Additionally, its strange, ring-shaped geometry (divided into Wards) means other parts of the city are constantly visible overhead: something it has in common with both the Presidium and the Wards of the Citadel.
  • Galactic Standard Time strongly resembles Decimal Time , a representation of time of day briefly utilised in Revolutionary France. The only major difference between the two is that one GSD (Galactic Standard Day) includes twenty hours, whilst one day in Decimal Time only has ten. Thus a second in Decimal Time is only approximately 1.16 times as long as a Terran Coordinated Universal second.
  • According to Mass Effect: Incursion , in 2183 there were 2,491,356 humans living on the Citadel.
  • The Galaxy at War map states that the Citadel is located within Inner Council Space, but on the Galaxy Map aboard Normandy, the Citadel is in Outer Council Space.
  • A Mass Effect 3 concept art of the Citadel has been appropriated for use in the music album "Futuristic Mob" by rap duo The Jacka and Double-00, as noticed by BioWare general manager Aaryn Flynn and Mass Effect producer Michael Gamble. [4] [5]

Cut Content [ ]

and is not to be considered canon in any way.
  • BioWare: Stories and Secrets from 25 Years of Game Development mentions that proposed names for the Citadel were "Optigon" and "Oculon". [6] The latter is widely referenced throughout the first game's internal data relating to the Citadel. Similarly, the acronym "C-Sec" was also shown to have been "Oc-Sec" at some point. [7]
  • A combat simulator planned on the Citadel was apparently scrapped during development. [8] It would have been located in the "Marshals training ground". When the idea was scrapped, that area was remade into the C-Sec academy. [9] A combat simulator was eventually implemented for the game's downloadable content Pinnacle Station , and later for the Armax Arsenal Arena in Mass Effect 3: Citadel .

See Also [ ]

  • Bonus Content Disc/Environments: Citadel

References [ ]

  • ↑ https://twitter.com/macwalterslives/status/177930229329829888
  • ↑ http://www.youtube.com/watch?v=HHoEueRUEEI&feature=results_video&playnext=1&list=PL32706377D8E90B0E
  • ↑ https://www.techradar.com/features/mass-effect-the-oral-history-of-a-game-changing-rpg
  • ↑ https://twitter.com/GambleMike/statuses/421497500139134976
  • ↑ http://www.eurogamer.net/articles/2014-01-09-marvels-agents-of-shield-spotted-using-mass-effect-3-concept-art
  • ↑ BioWare: Stories and Secrets from 25 Years of Game Development, page 142
  • ↑ Plot Database: LE1.CH1_Star_Citadel.Find_the_Quarian.knows_about_doctor.Oc_Sec_Contact
  • ↑ Plot Database: LE1.CH1_Star_Citadel.Combat_Simulator, Mass Effect Cut Content/Citadel Voicelines#sta20_amb_combat_simulator
  • ↑ Bonus Content Disc/Environments: Citadel#Image 11 , PC Tweaks#Main_levels
  • Mass Effect
  • 2 Romance (Mass Effect: Andromeda)

Peter and Paul Fortress

  • What to see
  • Monuments and attractions

Peter and Paul Fortress

The original citadel of St Petersburg, the Peter and Paul Fortress was founded on Zayachy Island in 1703 and remains one of the city's main attractions .

History of the Peter and Paul Fortress

In 1703, the foundations for the Peter and Paul Fortress were laid : six bastions joined by imposing walls to protect the planned new capital of Russia from attacks during the  Great Northern War . The citadel, located on Zayachy (Hare) Island in the Neva River, would become the first brick and stone building in the new city of St Petersburg .

From 1720 onwards, the fortress became  one of the most feared prisons in the Russian Empire in which many high-ranking and political prisoners were incarcerated , including Maxim Gorky, Fyodor Dostoevsky and Leon Trotsky.

During the 1917 Revolutions, the fortress was attacked by mutinous soldiers and its prisoners were freed, and it was used as a base from which to bomb the Winter Palace . After the October Revolution, part of the fortress became a "laboratory" in which important experiments in rocket technology would take place and another part became a museum. Despite suffering serious damage by bombardment during World War II, it has been faithfully restored and is now a popular tourist attraction .

Touring the fortress

The first building to be built within the imposing walls of the fortress was the Peter and Paul Church , a wooden construction that would later be replaced by the cathedral that stands there today. The Peter and Paul Cathedral remains one of the main attractions of the complex, which is also home to  State Museum of Saint Petersburg History  and the city's mint.

The  Peter and Paul Fortress is one of the most important places of interest in St Petersburg , not just for its legendary history but also for its privileged location which offers  spectacular views over the city . There's also a surprising beach just outside the walls, where it's common to see locals and tourists alike taking full advantage of every valuable ray of sunshine.

Peter and Paul Fortress from above

Zayachy (Hare) Island.

Thursday to Tuesday: 10 am to 6 pm (5 pm on Tuesdays). Closed Wednesdays.

Grounds: free entry. Combined ticket to all monuments: 750 RUB.

Metro : Gorkovskaya (line 2, blue). Bus : line 46.

Nearby places

Winter Palace (1.1 km) Kunstkamera (1.1 km) State Hermitage Museum (1.2 km) Palace Square (1.2 km) Church of the Saviour on Spilled Blood (1.3 km)

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Saint Isaac's Cathedral, which has actually been a museum since 1931, is an enormous neoclassical building that dominates St Petersburg's skyline.

citadel assignments

Section header image

  • Pre-Service History 1
  • Psychological Profile 2
  • Paragon or Renegade? 3
  • Tips and Tricks 4
  • Infinite Paragon Points - Eletania 5
  • Infinite Paragon and Renegade Points - Noveria 6

Section header image

  • Prologue: On the Normandy 7
  • Eden Prime - Find the Beacon 8
  • Prologue: Normandy After Eden Prime 9
  • Citadel: Meet the Council 10
  • Citadel: Meeting Garrus 11
  • Citadel: Meeting Wrex 12
  • Citadel: Expose Saren 13
  • Normandy After the Citadel 14
  • Citadel Exploration 15
  • Therum: Refinery 16
  • Therum: Liara's Dig Site 17
  • Normandy After Therum 18
  • Citadel After Therum 19
  • Feros: Zhu's Hope 20
  • Feros: ExoGeni Headquarters 21
  • Feros: The Thorian 22
  • Normandy After Feros 23
  • Noveria: Port Hanshan 24
  • Noveria: Peak 15 25
  • Noveria: Rift Station 26
  • Normandy After Noveria 27
  • Virmire: Landing Zone 28
  • Virmire: Base Approach 29
  • Virmire: Base Entry and Labs 30
  • Virmire: Base Main Level 31
  • Race Against Time: Escape the Citadel 32
  • Race Against Time: Ilos 33
  • Race Against Time: Final Battle 34

Section header image

  • Asari Consort 35
  • Scan the Keepers 36
  • Jahleed's Fears 37
  • Xeltan's Complaint 38
  • Presidium Prophet 39
  • Reporter's Request 40
  • Doctor Michel 41
  • Homecoming 42
  • Rita's Sister 43
  • Schells the Gambler 44
  • Signal Tracking 45
  • Missing Person - UNC: Privateers 47
  • UNC: Hostile Takeover 48
  • UNC: Missing Marines 49
  • Mikhailovich Inspection 50
  • Family Matter 51
  • The Fourth Estate 52
  • Planting a Bug 53
  • Our Own Worst Enemy 54
  • Negotiator's Request 55
  • Data Recovery 56
  • Geth in the Tunnels 57
  • Water Restoration 58
  • Power Cells 59
  • Varren Meat 60
  • Smuggling 61
  • Espionage 62
  • Wrex and the Genophage 63
  • Assisting Kirrahe's Team 64
  • I Remember Me 65
  • Old, Unhappy, Far-Off Things 66
  • Old Friends 67
  • Tali and the Geth 68
  • Garrus: Find Dr. Saleon 69
  • Wrex: Family Armor 70
  • UNC: Besieged Base 71
  • UNC: The Negotiation 72
  • Unusual Readings - UNC: Distress Call 73
  • Strange Transmission - UNC: Major Kyle 74
  • UNC: Asari Diplomacy 75
  • UNC: Lost Module 76
  • UNC: Rogue VI 77
  • UNC: Hostage 78
  • UNC: Cerberus 79
  • UNC: Hades' Dogs 80
  • UNC: Dead Scientists 81
  • UNC: Geth Incursions 82
  • UNC: Colony of the Dead 83
  • UNC: Espionage Probe 84
  • UNC: Lost Freighter 85
  • UNC: Missing Survey Team 86
  • UNC: ExoGeni Facility 87
  • UNC: Derelict Freighter 88
  • UNC: Listening Post Alpha 89
  • UNC: Listening Post Theta 90
  • UNC: Depot Sigma-23 91
  • UNC: Asari Writings 92
  • UNC: Locate Signs of Battle 93
  • UNC: Prothean Data Discs 94
  • UNC: Turian Insignias 95
  • UNC: Valuable Materials 96
  • X57: Avoid the Blasting Caps 97
  • X57: Missing Engineers 98
  • X57: Bring Down the Sky 99

Section header image

  • Save or Slaughter the Colonists of Zhu’s Hope 100
  • Spare or Execute Shiala 101
  • Kill or Spare the Rachni Queen 102
  • Kill or Calm Wrex 103
  • Keeping Captain Kirrahe Alive 104
  • Save Ashley or Kaiden 105
  • Save the Council or Not 106
  • Anderson or Udina for Councilor 107

Section header image

  • How to Romance Ashley 108
  • How to Recruit Ashley 109
  • Best Ashley Build 110
  • How to Recruit Garrus 111
  • Best Garrus Build 112
  • How to Romance Kaiden 113
  • How to Recruit Kaiden 114
  • Best Kaiden Build 115
  • How to Romance Liara 116
  • How to Recruit Liara 117
  • Best Liara Build 118
  • How to Recruit Tali 119
  • Best Tali Build 120
  • How to Recruit Wrex 121
  • Best Wrex Build 122

Section header image

  • Soldier Talents 123
  • Best Soldier Build 124
  • Engineer Talents 125
  • Best Engineer Build 126
  • Adept Talents 127
  • Best Adept Build 128
  • Infiltrator Talents 129
  • Best Infiltrator Build 130
  • Sentinel Talents 131
  • Best Sentinel Build 132
  • Vanguard Talents 133
  • Best Vanguard Build 134

Section header image

  • Basic Armor 135
  • Combat Armor 136
  • Tactical Armor 137
  • Engineer 139
  • Infiltrator 140
  • Sentinel 141
  • Soldier 142
  • Vanguard 143
  • Barrier 144
  • Singularity 146
  • Assault Training 150
  • Fitness 151
  • First Aid 152
  • Medicine 153
  • Intimidate 155
  • Spectre Training 156
  • Bastion 157
  • Commando 158
  • Nemesis 160
  • Operative 161
  • Shock Trooper 162
  • Asari Scientist 163
  • Krogan Battlemaster 164
  • Quarian Machinist 165
  • Turian Agent 166
  • Damping 167
  • Decryption 168
  • Electronics 169
  • Hacking 170
  • Assault Rifles 171
  • Pistols 172
  • Shotguns 173
  • Sniper Rifles 174

Section header image

  • Phoenix 176
  • Gagarin 177
  • Grissom 178
  • Tereshkova 180
  • Knossos 183
  • Macedon 184
  • Hercules 186
  • Theseus 187
  • Asteroid X57 188
  • Antaeus 192
  • Farinata 195
  • Century 197
  • Fortuna 198
  • Strenuus 200
  • Herschel 201
  • Caspian 204
  • Acheron 209
  • Columbia 212
  • Yangtze 213

Section header image

  • Roadmap 214
  • Achievement List 215

Mass Effect 1 Legendary Edition

Assignments citadel, signal tracking.

citadel assignments

This Assignment takes place during your first visit to the Citadel once you have met the council for the first time.

Head to the Casino in Flux to begin this Assignment.

Head to the Casino in Flux to begin this Assignment.

How to Begin ¶

In order to begin this Assignment, you’ll have to have first gained access to the Wards after you have met the council for the first time. At this point, make your way down to the Upper Wards and head into Flux. Head upstairs here to the Casino and make your way to the back of the room to spot a Suspicious Gambling Machine . Upon examining it, you’ll discover that someone has rigged the machine to funnel Credits and you’ll begin tracking it.

Track the Signal ¶

You’ll now have to visit several points around the Citadel to trace the signal back to its source. To begin your search, make your way back to the Wards Access by heading east from Flux and taking the door back towards the Presidium. Once in the Wards Access , head to the room just east of the elevator to the Presidium and you’ll located the first signal.

The first signal source is in the Wards Access

(1 of 3) The first signal source is in the Wards Access

Follow Signal to the Presidium ¶

Your next destination hints towards the Presidium itself, take the nearby elevator back up and then head over to the Financial District and into Barla Von’s office in the Bank , the second signal can be found at the back of the room.

Continue Tracking ¶

The final destination points to the Emporium here on the Presidium, which also conveniently happens to be right next door from your current location. Head over and into the back room to find the final location, being sure to Save your game before interacting with it. After learning more about the rogue AI, you’ll be given a few choices with how to stop it:

  • You can simply shoot the device to cause it to shut down, with the resulting explosion causing some damage to your Squad members however you’ll receive no Credits as a result.
  • Alternatively, you can shut down the AI by playing a simple minigame, this route. The correct sequence of buttons are as follows:
  • Y , X , Y , A , X , A , A (Xbox)
  • Triangle , Square , Triangle , X , Square , X , X (PS4/5)

On top of stopping the explosion, you’ll obtain a reward in Credits based on the time it took to complete it.

You can either destroy the power to stop to AI

(1 of 2) You can either destroy the power to stop to AI

You can either destroy the power to stop to AI (left), or Override it and receive a Credits bonus based on how long it takes you. (right)

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citadel assignments

Guide Information

  • Publisher Electronic Arts
  • Platforms, PC, PS4, XB One
  • Genre Action RPG, Third-person shooter
  • Guide Release 14 May 2021
  • Last Updated 17 August 2021 Version History
  • Guide Author

Share this free guide:

The guide for Mass Effect 1 Legendary Edition features all there is to see and do including a walkthrough containing coverage of all Assignments, detailed breakdown of all the important choices, class builds and much more!

  • Full coverage of all the Main Missions.
  • Every Assignment covered.
  • In-depth look at the major choices and consequences of each.
  • Full details on how to romance Ashley, Kaiden or Liara
  • Class builds to get the most out of your chosen class.
  • Details on every Talent.
  • How to spec your squad.
  • Breakdown of all Paragon and Renegade opportunities.
  • Trophy/Achievement guide.

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Task Search

Citadel missions.

citadel assignments

This section collects the Citadel Missions that are all started on the Citadel. Citadel Missions can be found simply be overhearing conversations and interacting with people on the Citadel .

  • Citadel: Alien Medi-Gel Formula
  • Citadel: Asari Widow
  • Citadel: Barla Von
  • Citadel: Batarian Codes
  • Citadel: Biotic Amp Interfaces
  • Citadel: Cerberus Automated Turret Schematics
  • Citadel: Cerberus Ciphers
  • Citadel: Cerberus Retribution
  • Citadel: Cerberus Turian Poison
  • Citadel: Chemical Treatment
  • Citadel: GX12 Thermal Pipe
  • Citadel: Hanar Diplomat
  • Citadel: Heating Unit Stabilizers
  • Citadel: Improved Power Grid
  • Citadel: Inspirational Stories
  • Citadel: Kaklisaur Fossil
  • Citadel: Krogan Dying Message
  • Citadel: Medical Supplies
  • Citadel: Medi-Gel Sabotage
  • Citadel: Reaper Code Fragments
  • Citadel: Target Jamming Technology
  • Citadel: Volus Ambassador
  • Citadel: Wounded Batarian

Up Next: Citadel: Alien Medi-Gel Formula

Top guide sections.

  • Legendary Edition Changes
  • Game Basics
  • Tips and Tricks
  • How-To Guides

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citadel assignments

History Hit Story of England: Making of a Nation

The Peter and Paul Fortress

okrug Kronverkskoe, Saint Petersburg, Russia

The Peter and Paul Fortress in St Petersburg is an 18th century fort turned political prison listed by UNESCO.

citadel assignments

Sarah Roller

24 nov 2020, @sarahroller8.

citadel assignments

About The Peter and Paul Fortress

The Peter and Paul Fortress (Petropavlovskaya Krepost) was the first building or structure built by Peter the Great in the city of St Petersburg.

History of the Peter and Paul Fortress

A giant fortification, the Peter and Paul Fortress was founded in May 1703 by Peter the Great in order to defend the city from Swedish attack as, at the time, Russia and Sweden were engaged in the Great Northern War. However, it never fulfilled this role, the Swedish having been defeated before managing to reach St Petersburg.

The citadel was rebuilt in stone following this victory, and ended up serving as a garrison and prison for the most high-ranking prisoners, including Prince Peter Kropotkin, Tsarevich Alexei Petrovich, Dosteovsky, Trotsky and Gorky.

In fact, the most military action the Peter and Paul Fortress saw occurred during the October Revolution of 1917, when it was taken by the Bolsheviks. In 1924, it was converted into a museum. During the Second World War, the fortress suffered heavy damage from Luftwaffe bombs, but has been restored since.

Within the Peter and Paul Fortress stands the Peter and Paul Cathedral , where Peter the Great and other Russian leaders are buried. The site also contains several small museums and exhibits and also features as one of our top ten Russian tourist attractions .

Peter and Paul Fortress today

The fortress is a must for any history fans: it’s one of St Petersburg’s key sites, and encapsulates some of the key moments in the city’s somewhat turbulent history. Even those less interested in history will enjoy the panoramas from the fortress walls or soaking up some sun on the sandy beach below. You can stroll into the fortress complex for free, but you’ll need to buy tickets for individual attractions within it, including SS Peter and Paul Cathedral and the former prison of Trubetskoy Bastion. Closed on Wednesdays, and hours vary seasonally.

Getting to the Peter and Paul Fortress

The Peter and Paul Fortress is just across the River Neva from the main body of the city, on Zayachy Island. Access is via Ioannovsky and Kornwerk Bridges: the nearest metro stop is Gor’kovskaya (line 2) or Sportivnaya (line 5) although it’s only a 2km walk from the Hermitage. Tram routes 6 and 40 also stop close by.

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Russia Historic Sites

Known for its vast landscape, turbulent history and striking buildings, Russia is brimming with historic sites. Here's our pick of 10 historical sites that make for essential visiting.

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IMAGES

  1. Citadel Assignments

    citadel assignments

  2. Citadel Assignments

    citadel assignments

  3. Citadel Assignments

    citadel assignments

  4. Citadel Assignments

    citadel assignments

  5. Homecoming

    citadel assignments

  6. Citadel Assignments

    citadel assignments

VIDEO

  1. Настольная игра Цитадель

  2. Got into The Citadel from Half-Life 2! With Combines in

  3. Assignment Guidelines For APA 7th Edition

  4. citadel

  5. Citadel Assignments III: The Fan, Schells, Signal, Our Own Worst Enemy, Negotiator's Request

  6. Mass Effect Walkthrough (Female Shepard) Part 30: Citadel Assignments Part 3

COMMENTS

  1. Citadel Assignments

    Citadel Assignments III. These assignments are only available while the Normandy is grounded at the Citadel. This event occurs once you've completed the storyline missions on Therum, Feros, Noveria, and Virmire and have returned to the Citadel. Citadel: Our Own Worst Enemy. This assignment is available while the Normandy is grounded at the Citadel.

  2. Mass Effect Assignments: how to start every side quest & assignment

    Citadel Assignments Part 3. While you can go back and forth to the Citadel as much as you like, these assignments will be made available when the story takes you back to the Citadel and for a ...

  3. Citadel: Side Quests

    Pre-Service History Side Quests. This trio of Assignments take place on the Citadel, and also appear after you complete either Therum, Feros or Noveria. Significantly, they are tied to the Pre ...

  4. Citadel

    Citadel: False Positives. ¶. This mission can be initiated by picking up a datapad in Garrus's loyalty mission - Eye for an Eye (see the walkthrough page for the exact location). To complete the mission, you will need to find someone who needs a false ID. Later in the game, after visiting the Collector ship, you can find a pair of Asari ...

  5. Side Quests

    Citadel: Side Quests . These Assignments are those that take place entirely on the Citadel. What makes them unique is that they aren't all unlocked at once: instead, you unlock one group of them ...

  6. Citadel Assignment Cleanup

    Citadel Assignment Cleanup. This page of IGN's wiki guide concerns all the Assignments on the Citadel from when you first arrive on the station. In particular, it's designed to be done after you ...

  7. UNC: Privateers

    Head to the Citadel Tower on the Presidium after your first Council Meeting to find Garoth standing near the stairs leading to the fountain, this begins the Assignment as UNC: Privateers and earn +2 Paragon.. While visiting Noveria as part of the main story, you'll come across a computer at Synthetic Insights that you can hack where you'll receive a report, this begins the Assignment as ...

  8. Citadel Exploration

    The Citadel is a big place with lots of people to talk to, merchants with wares to peruse, Codex Entries to unlock and Assignments to start. If you're following this walkthrough, we avoided such unnecessary matters on our first visit to the Citadel, but now that we're done with our business there (for now) it bears going over.

  9. Assignments

    Assignments are the side missions of Mass Effect and Mass Effect 2. These have little to no bearing to the overarching narrative, but completing them may further understanding of the series' underlying workings. There is a large variety of assignments to complete; this page is a list of them. Click on a specific assignment in the list to read its detailed walkthrough. For a list of missions ...

  10. ME1 guide: Best mission order for story purposes and what ...

    Citadel: The Fan: Anyone - This assignment requires you to come back 2 other times. Once after completing one main planet and once again after another main planet. This mission has an impact on ME2 and ME3. Find Liara T'Soni: Anyone - Liara is on Therum in the Knossos system of the Artemis Tau cluster. This mission has unique dialogue if you ...

  11. Assignments

    These assignments are first available since your first visit to the Citadel, and remain so for the rest of the game. Citadel: Asari Consort. Citadel: Doctor Michel. Citadel: Homecoming. Citadel: Jahleed's Fears. Citadel: Presidium Prophet. Citadel: Reporter's Request. Citadel: Rita's Sister. Citadel: Scan the Keepers.

  12. Citadel: Signal Tracking

    You have discovered a signal being used to funnel money from gambling machines to a private account. If you can trace the system, you can find out where the money is going, and why. This assignment can be acquired as early as the first visit to the Citadel, during the search for proof of Saren's crimes. Upon examining a Quasar machine at the back of Flux labeled "Suspicious Gambling Machine ...

  13. The Fan

    The Fan. This Assignment takes place during your first visit to the Citadel once you have met the council for the first time but cannot be completed until later. You'll find Conrad Verner by the stairs leading to the Lower Markets on the Citadel (left), your comments will decide his fate. (right)

  14. Citadel

    Citadel: Expose Saren II; Citadel Assignment Cleanup; Efficient Expose Saren Guide. The Efficient Expose Saren guide covers absolutely everything you can do on the Citadel right now. In addition ...

  15. Mass Effect Assignments

    This is a list of all the Assignments found within Mass Effect. Contents. 1 Shepard's Background; 2 Citadel Assignments. 2.1 First Visit; 2.2 Second Visit; 2.3 Detainee Visit; 3 Story Planet Assignments. 3.1 Feros; 3.2 Noveria; 3.3 Virmire; 4 Galaxy Spanning Assignments. 4.1 Galaxy Collection Assignments; 4.2 Uncharted Planet Assignments;

  16. Citadel

    Location: Milky Way / Serpent Nebula / Widow For additional information and statistics, see Codex/Citadel and Galactic Government. Supposedly constructed by the long-extinct Protheans, this colossal deep-space station serves as the capital of the Citadel Council. Gravity is simulated through rotation, and is a comfortable 1.02 standard G's on the Wards and a light 0.3 standard G's on the ...

  17. When do you complete UNC/Citadel assignments? ME1 mission order

    Bring down the sky. Return to citadel and finish the 2nd half of side quests (excluding ones that require you to leave the Citadel) Do some more UNC assignments (specifically the ones that reward morality points) Feros and it's assignments. Some UNC assignments and the ones that you were given on the Citadel that require you to leave.

  18. Peter and Paul Fortress

    History of the Peter and Paul Fortress. In 1703, the foundations for the Peter and Paul Fortress were laid: six bastions joined by imposing walls to protect the planned new capital of Russia from attacks during the Great Northern War.The citadel, located on Zayachy (Hare) Island in the Neva River, would become the first brick and stone building in the new city of St Petersburg.

  19. Signal Tracking

    Track the Signal ¶. You'll now have to visit several points around the Citadel to trace the signal back to its source. To begin your search, make your way back to the Wards Access by heading east from Flux and taking the door back towards the Presidium. Once in the Wards Access, head to the room just east of the elevator to the Presidium and ...

  20. The Salvation Army St. Petersburg Citadel Corps

    The Salvation Army St. Petersburg Citadel Corps, Saint Petersburg, Florida. 2.2K likes · 729 were here. This is a page dedicated to keeping you updated on what's going on in the life of our church! The Salvation Army St. Petersburg Citadel Corps, Saint Petersburg, Florida. 2.2K likes · 729 were here. ...

  21. Citadel Missions

    Citadel Missions. By Samuel Claiborn, KBABZ, Bob, +77.8k more. updated Mar 7, 2012. advertisement. This section collects the Citadel Missions that are all started on the Citadel. Citadel Missions ...

  22. Peter and Paul Fortress

    The Peter and Paul Fortress (Russian: Петропавловская крепость, romanized: Petropavlovskaya krepost') is the original citadel of Saint Petersburg, Russia, founded by Peter the Great in 1703 and built to Domenico Trezzini's designs from 1706 to 1740 as a star fortress. [1] Between the first half of the 1700s and early 1920s it served as a prison for political criminals.

  23. The Peter and Paul Fortress

    History of the Peter and Paul Fortress. A giant fortification, the Peter and Paul Fortress was founded in May 1703 by Peter the Great in order to defend the city from Swedish attack as, at the time, Russia and Sweden were engaged in the Great Northern War. However, it never fulfilled this role, the Swedish having been defeated before managing ...