Oct 21, 2024 · If we feel, we are getting addicted to our mobile phone; we need to look for methods and ideas to get rid of it. We should also consider it as our duty to help our near ones, to get rid of this mobile addiction. Long Essay on Mobile Addiction 500 Words in English. Long Essay on Mobile Addiction is usually given to classes 7, 8, 9, and 10 ... ... Jul 7, 2021 · Essay Example: In our increasingly digital world, a new form of addiction has emerged that particularly affects young people - mobile game addiction. While smartphones have revolutionized communication through calls, SMS, and internet connectivity, their gaming capabilities have created an unprecedented ... A mobile game permits one to communicate in many different ways virtually on people who have low self-esteem and have social anxiety and this has made their world a smaller place in essence. Rather than simple face to face social interaction, one can use mobile games to communicate and to express their feelings on to their team, allies or enemies. ... Mar 21, 2023 · Essay on Video Game Addiction – 2 (300 Words) Introduction. Excess of anything is harmful. Likewise, if a child plays excessive games on a portable device, such as on a TV, or on a computer, it can affect his/her life. ... Sep 27, 2022 · Research findings reveal that addiction to online mobile games is associated with game loyalty (Balakrishnan & Griffiths, 2018). Furthermore, scholars report a positive relationship between online gaming addiction and the tendency to purchase mobile in-game applications. ... Signs and Symptoms of Mobile Addiction. Mobile addiction, or smartphone addiction, is a growing concern. Recognizing the signs is crucial for addressing this issue. Excessive Screen Time: Individuals spend long periods on their smartphones, browsing mindlessly via social media, playing games, or indulging in other digital activities. The ... ... Dec 8, 2023 · However, mobile games have profound addiction capacities which is a prominent case of concern even at the policy level, resulting to the extent of having to ban games. Save your time! We can take care of your essay ... addiction, loneliness and mobile game addiction and social cognitive theory. Online Game Addiction Online games are a popular technology that has lately become a concern, especially among youths, as it can lead to addiction (Charlton & Danforth, 2010; Huh & Bowman, 2008). In ... Nov 12, 2020 · Dec 14th, 12:00 AM. The Mechanisms of Mobile Gaming Addiction. Mobile gaming addiction is the persistent and maladaptive pattern of mobile game playing behavior, which may result in uncontrolled spending, deteriorating physical health, and the breakdown of interpersonal relationships. ... Apr 1, 2019 · Hence, understanding the reasons behind mobile game addiction is worthwhile. Based on previous studies, two salient features of mobile games e.g., hedonic and sociality, a research model is developed to examine the antecedents of mobile game addiction. Video games or Mobile games are designed to lure teens in for hours on end. ... ">

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Essay on Mobile Addiction | Mobile Addiction Essay for Students and Children in English

October 21, 2024 by Prasanna

Essay on Mobile Addiction: The mobile phone has become the central part of every human being’s life. Everyone these days is pinned to their cell phones. While we may dismiss this as an expected behaviour in the current times, but the truth is it has profound behavioural and social impacts. Mobile addiction is a real quandary and a matter of great concern. It affects our health, connections as well as work.

You can also find more  Essay Writing  articles on events, persons, sports, technology and many more.

Long and Short Essays on Mobile Addiction for Students and Kids in English

We provide children and students with essay samples on a long essay of 500 words and a short essay of 150 words on the topic “Mobile Addiction” for reference.

Short Essay on Mobile Addiction 150 Words in English

Short Essay on Mobile Addiction is usually given to classes 1, 2, 3, 4, 5, and 6.

Mobile phones give us the liberty to connect with anyone around the world spontaneously. They empower us to find any information we require and are a great source of entertainment. While this device was designed to empower us, sadly, it’s turning out to subjugate us. Almost every mobile user is suffering from the addiction of mobile these days.

Everyone these days is pinned to his or her cell phone. While we may deny this as a common behaviour in the present times, the truth is that it has great communicative and behavioural consequences in people. This is because its effects are dangerous. Mobile addiction causes several problems such as weakened vision, headache, sleep disorders, depression, stress, aggressive behaviour, social isolation, financial situations, ruined relationships and no or low professional growth. We must limit the use of mobile to take control of our lives. It might be difficult at first, but family and friends’ support can help overcome mobile phones’ addiction.

The mobile phone is one of the most significant discoveries of the 20th century. According to recent statistics, over 50 crore Indians are using smartphones. While it is true that the advancement of technology has led to many conveniences in our world, it has also brought many other critical issues to us. Mobile phone addiction is one of the instances where technology has affected people’s lives adversely. With the recent burst of iPhones, Androids, and other similar smart gadgets like the tablets, the cell phone addiction issue has risen to an alarming rate.

Mobile phones enable us to coddle in online shopping, online games, and many more. They connect us with people worldwide. We can also click pictures, watch movies, surf the internet, listen to music, and enjoy different other activities. It is difficult not to get addicted to this substation of entertainment. However, it is necessary not to fall victim to it as its consequences could be damaging. Mobile phones are designed for our convenience and our benefit. We must limit the use of mobile phones or instead it may take charge of our lives. If we feel, we are getting addicted to our mobile phone; we need to look for methods and ideas to get rid of it. We should also consider it as our duty to help our near ones, to get rid of this mobile addiction.

Long Essay on Mobile Addiction 500 Words in English

Long Essay on Mobile Addiction is usually given to classes 7, 8, 9, and 10.

Introduction

Addiction is a chronic disease and is one of the most intractable health disorders faced around the world. Mobile addiction is a thriving concern. It is very easy to get addicted to cell phones but difficult to subdue them. A lot of people globally are addicted to their mobile phones. The mobile addicts behaviour pattern is more or less the same as the others. Here are some certain signs and symptoms that clearly show that a person is addicted to his/ her mobile phone.

Symptoms of Mobile Addiction 

Nearly everyone worldwide has a cell phone, so how can we tell if someone is experiencing mobile phone addiction syndrome from someone who is not?

Like most diseases and illnesses, one can deduce if someone is undergoing the exhibited symptoms’ syndrome. Research has revealed that using mobile phones have killed 6,000 people each year. Besides that, here are some other effects of cell phone addictions that can affect us.

1. Back and Neck Problem: This is a common problem that all phone addicts deal with. Most people arched down when they used their phones. Looking down at the mobile phone for an extended period causes them to have back and neck pain issues. According to studies, 45% of the youngsters from the age of 16 to 24 years suffer from back pain due to the over usage of mobile phones. Besides that, the endless swapping of phones and texting can make our fingers stiff.

2. Stress, Anxiety, and Depression: Another common effect that we usually hear from experts is mental and emotional health problems. When we spend too much time on our phone, we neglect other elements of our life, and as a result, our life gets out of balance. Staring the mobile screen for too long can also make us feel anxious and stressed.

3. Health Issue: Spending too much time with our mobile phone can also give us less time to exercise or even walk around. Mobile phone usage has considerably displaced many of our physical activities in life. A Poll conducted on a group of schoolchildren found that those who employ long hours using their phones were less fit than those who spent less time on their phones.

Mobile phones are highly portable machines that can extend a treasure of benefits, like helping us stay connected and catering data at our fingertips. But there’s a darker side to smartphone usage. The average time consumed on smartphones is increasing, and evidence reveals that smartphone addiction is connected to severe health issues.

Essay on Mobile Addiction 800 words in English

A mobile phone is expected to make things easier for us. It serves us in connecting with our near and dear ones almost immediately. Communicating with our families and peers living in distant countries has become remarkably simple with mobile phones’ introduction.

Mobile phone addiction is increasing by the day. People have become delusional as they have designed a new world for themselves with their mobile phones making it their pivotal component in their lives. It is deplorable to observe how mobile obsession is robbing people of their real lives.

An average Indian consumes 1800 hours a year on his mobile phone. That is approximately one-third of his waking hours. The impact of obsession with smartphones, internet, and television is that less than 30 percent of people meet family and friends multiple times a month.

Overcoming mobile phone addiction

With other types of obsessions or addictions, one cannot overwhelm mobile addiction unless they do not want to give up on it sincerely. The obsession of mobile phones is one of the consequences on how technology has affected people’s lives. With the current outburst of iPhones, Androids, and other related smart gadgets like the tablets, the cell phone addiction issue has risen to an alarming rate. Once, you are determined, to get over mobile addiction, we can do so by following the below-mentioned tips:

By limiting the use of the mobile phone and setting the number of hours, we aim to consume on our mobile each day and assigning a fixed amount of time for each activity such as texting, social media, gaming or watching videos will help us to overcome the addiction of mobile phones.

We can also get engaged in dancing, painting, playing indoor and outdoor games, doing household chores, reading books, and many other activities. This will reduce our urge to check our mobile phone constantly. Spending time with our parents, helping our spouse with work, indulging in different fun activities or going out to new places can also help you to get rid of this addiction.

If the addiction of mobile becomes incapable of coping with, it is time to solicit professional guidance. Many therapists specialise in mobile addiction therapy, and they offer individual and group therapy to help get rid of this addiction.

Mobile Addiction amongst Teens

A mobile phone serves as an escapism from the obstacles and problems of practical life. People of every age group undergo mobile addiction. Nonetheless, teenagers are most prone to acquire this addiction. Teenagers are in that stage of their life where they are learning and traversing new things. They have various questions, and their mobile phones have almost all their answers. Children these days have a lot of things to ask and share but are often reluctant to discuss or speak about the same with their teachers or parents.

Most parents these days are so engaged in their work that they don’t have the time to speak or monitor their kids. And secondly, there are many things where they get embarrassed to ask, and for this reason, the mobile phone becomes their source of guidance. They also make friends online and adequately share their feelings with them.

Teens addicted to mobile phones are very dangerous. They cannot focus on their studies, as this addiction hinders their capability to focus and reduces their ability to understand things. Those addicted to mobile phones also have a greater chance of acquiring habits such as drinking, smoking, and taking drugs. They also become socially incompetent as they are always on their mobile phone. Therefore their future remains at stake. Parents must make sure that they do not give smartphones to their teenage kids. Teens need to focus on their education and traverse their interest in different beneficial activities. They should adequately explore the world and not by wasting their valuable time on a mobile phone.

Mobile Addiction Essay Conclusion

Mobile addiction can destroy our life if it is not stopped on time. As much as we ignore it, mobile addiction has grown into a big problem today. It is hindering our professional life and personal relations. Mobile phones are creating more impairment than being beneficial. People undergoing this mobile addiction problem must try to get rid of it and revert to the real world. Getting rid of this addiction might be challenging, but it is not impossible. With the support from the loved ones and some effort from oneself, we can overcome this problem over time, and if that does not help, we shouldn’t hesitate to solicit professional advice.

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Argumentative Essay ON Mobile GAME Addiction

English studies, la salle university - ozamiz.

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Are we all addicted to mobile games, introduction.

Go around, look around and count the number of students you can see playing Mobile Legends and other mobile games. Whether you like it or not, the mobile game is absolutely everywhere! Even five-year-old kids at school are playing with their mobiles in the playground. The common mobile game is completely central to the lives of many students and even adults not just for their recreation but for earning either. After they were invented as past time that could connect people together and bring temporary answer to loneliness and boredom, they have grown substantially in their popularity around the world. One can now play games, build friendship, teamwork and so much more. However, many people are hinting at the fact that some of these games are beginning to occupy larger roles in our lives, up to the point where mobile game addiction is found that young people nowadays opt for the virtual world rather than the real world to satisfy their desire in gaming. Therefore, addiction to Internet gaming is a mental disorder that has been identified and described in several ways. Griffiths (2005) claimed that bio-psychosocial mechanisms contribute to addiction. Such addiction may include Internet gaming, which comprises actions in adjusting the mood through individual behaviour, tolerance, the occurrence of symptoms of withdrawal at the end of the activity, and interpersonal and intrapersonal issues as a result of the individual’s actions and experience.

So why exactly have mobile game grown so much in popularity over the years? There are many reasons, but mainly it is all about the way that recreation and socialization has changed over time. A mobile game permits one to communicate in many different ways virtually on people who have low self-esteem and have social anxiety and this has made their world a smaller place in essence. Rather than simple face to face social interaction, one can use mobile games to communicate and to express their feelings on to their team, allies or enemies. There is really something for everyone with a game. As far as socialization, communication and recreation is concerned, a mobile game is a godsend.

So are we all becoming much too dependent on these technology? Our modern society today has certainly embraced the mobile gaming but has this come at some cost to us? Today, online games are often played by people who have emotional distress. In the long term, heavy usage can isolate people from real-life relationships, leading to a more serious mental health issue: depression. A previous study supported a positive relationship between online gaming addiction and depression. Similarly, revealed that online gaming addiction leads to severe depression. Therefore, this indicates that there is a positive relationship between online gaming addiction and depression. In addition, mobile gaming become such a big problem that people are essentially glued to them.

Loneliness is a global issue faced by many people to some degree in their lives. It is a negative experience that people go through. It occurs due to a lack of

Argumentative

Mobile game, jasfer kenjie j. balcita, grade 10- bronze.

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Course : English Studies

University : la salle university - ozamiz.

essay on mobile game addiction

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Addiction to Online Gaming: A Review of Literature Essay

Introduction, the problem of interest, the qualitative research method to be used, the review of literature.

The rapid development of technologies has led not only to numerous breakthroughs in various spheres of people’s lives but also to significant issues related to the inability of some individuals to limit their time spent on gadget use. Whereas the Internet has presented ample opportunity for communication and research, it has also become the reason why too many users have become dependent on it. The selected topic of research is the addiction to online gaming among adults. This specific kind of addiction does not produce such a devastating effect on one’s health as the excessive consumption of alcohol or drugs. However, online gaming addiction poses other threats, which are no less severe both for the addicts and their close ones.

Researchers have presented evidence on the severity of online gaming addiction (Marino & Spada, 2017). Still, too many people continue to neglect the issue’s potential adverse outcomes. Therefore, more research is needed to investigate the problem from different angles, which will suggest viable solutions to it. The present paper is an overview of scholarly sources on online gaming addiction and the analysis of narrative inquiry as the most suitable qualitative research method to use for the investigation of this problem.

Despite the constant development and enhancement of community resources and entertainment opportunities, the number of individuals addicted to online gaming is growing annually. What previously used to be viewed merely as a leisure activity has now come to be considered as a serious threat due to its potential to provoke addiction in users. Online gaming is related to social and psychological problems by facilitating self-regulation deficiency (Gong et al., 2019). Furthermore, the age of gamers has increased considerably, and the activity is no longer regarded as a teenage male hobby (Pietersen et al., 2018). Whereas, in the past, playing video games online, was considered as a useless pastime, at present, it has become an important part of many people’s lifeworlds. The increasing popularity of online gaming is associated with the idea that video games are “richly expressive and creative,” and they grant people much more immersive experience than other media forms do (Pietersen et al., 2018, p. 123). Therefore, one of the core aims in performing current research is to enhance the understanding of people’s likelihood to become addicted to online gaming.

Another rationale for selecting the problem is the need to analyze the possible ways of mitigating a growing issue of online game addiction among the population. Typically, game addicts are male individuals who report unique experiences related to their gaming activity and a high rate of engagement as the triggers of addiction (Tang et al., 2017). However, it is evident that the problem affects not only those directly involved in it but also anyone they interact with within their personal, professional, social, and family lives. Specifically, as Tang et al. (2017) mention, addiction to online gaming can cause a range of social and family problems that present a significant public health concern.

With the increasing interest of researchers in the question of problematic use of the Internet by gamers, a new clinical definition has been suggested to characterize the issue: Internet gaming disorder (Marino & Spada, 2017). Other terms utilized to denote the problem include ‘online gaming addiction,’ ‘problematic online gaming,’ ‘pathological gaming,’ and ‘video gaming dependence’ (Marino & Spada, 2017). The prevalence of Internet gaming disorder is reported to vary from 1.6 to 8.5% among Western youths. Furthermore, the disorder is frequently accompanied by other psychological problems, such as depression, anxiety, attention deficit hyperactivity disorder, and social phobia (Marino & Spada, 2017). Thus, it is crucial to analyze the available research in order to synthesize what has already been found and single out questions for further detailed research.

The main focus of the study will be the development of online gaming addiction and individuals’ feelings about it. According to Monacis et al. (2017), excessive use of technology has become an emerging issue of concern in the past few decades. The most common symptoms of online gaming addiction are unpleasant feelings when there is no access to the Internet (emptiness and depression), excessive investment of time spent on playing online games, and the refusal to admit a problem (Monacis et al., 2017). One of the major motives for engaging in online gaming is seeking sensation (Hu et al., 2017).

Other common reasons for developing online gaming addiction are concerned with coping, escape, competition, fantasy, and social motives (Šporčić & Glavak-Tkalić, 2018). Hence, it is crucial to investigate why individuals develop an addiction to online gaming and how they feel about it at the stage when they are only starting to engage in excessive Internet use and at the point when online games begin to take up too much time and initiate psychological problems. Personal stories of online gamers will serve as a solid ground for identifying the principal problems and suggesting solutions to them.

Taking into consideration the nature of the problem under investigation, the most suitable qualitative research method to employ in the study is narrative inquiry. This method involves the process of collecting data from respondents through storytelling. The study of the narrative becomes the means of understanding the ways people perceive the world and various situations in their lives. The self-narrative construction is manifested both in the content and form of narratives (Androutsopoulou & Stefanoua, 2018). According to Lieblich et al., there are two core dimensions for interpreting and scrutinizing narratives: “holistic versus categorical” and “content versus form” (as cited in Androutsopoulou & Stefanoua, 2018, p. 130).

According to Androutsopoulou and Stefanoua (2018), the most beneficial approach to employing a narrative inquiry analysis is a holistic one. The holistic-content dimension implies that the researcher should use the whole life story of an individual, which allows focusing on emerging topics. Meanwhile, the holistic-content mode presupposes that researchers look inside the structure of a respondent’s life story (Androutsopoulou & Stefanoua, 2018). As a result, the use of narrative inquiry helps to understand people’s attitudes toward the events happening in their lives and the ways they feel about them.

The selected research method enables scholars to focus on respondents’ thoughts about their lives rather than on events happening. By using this holistic approach, an individual is able to construct a coherent story of their life with the past, present, and future (James, 2018; McAlpine, 2016). When one tells a researcher about their experiences, the latter becomes “narratives as part of inquiry” and makes the audience “vicarious” participants of these experiences (Chen, 2019, p. 382). Narrative inquiry is composed of three dimensions: temporality, sociality, and space (Kovinthan, 2016). These presuppose a transitional movement of people and places in the story, the revelation of the person’s emotions and feelings, and the possibility of the physical space of inquiry to change (Kovinthan, 2016). Overall, narrative inquiry allows for receiving valuable and reliable first-hand information about the researched issues and problems.

Benefits and Limitations of the Selected Research Design

As a research design, a narrative inquiry has a number of advantages and disadvantages that should be considered before utilizing it. The major benefit is undoubtedly the possibility to receive information from the respondent openly, honestly, and without bias. Narrative inquiry is considered to be the most suitable way of uncovering and understanding people’s complex problems (James, 2018). The next advantage of the selected research design is placing the respondent’s self in the central part of the story (Gordon et al., 2015). As a result, the narrator is able to present and construct events, identities, and realities in close synergy with others (Gordon et al., 2015). With the help of narrative research, individuals find it easier to story and re-story their lives in various problematic contexts (Sheilds et al., 2015). Another strength of the narrative inquiry is the likelihood of improving people’s well-being by allowing them to express their thoughts and apprehensions (Ho et al., 2020). When an individual receives an opportunity to express their problems out loud, the chances of coping with these issues increase.

What is more, narrating personal experience equals making sense of it (Ho et al., 2020). In the case of online gamers, the use of narrative inquiry enables researchers to understand “what it means to be a gamer” (Pietersen et al., 2018, p. 123). With this information available, scholars can understand the mechanisms of addiction better since unique personal data allows for a thorough analysis of how people develop an addiction to online gaming and how they feel about it. The next benefit of the selected research design is that it incorporates not only inward but also outward analysis. According to Law and Chan (2015), narrative inquirers consider both the participants’ and researchers’ identities, feelings, hopes, moral tendencies, the environment, conditions, and people affecting the forces and factors from respondents’ contexts. Kovinthan (2016) reports that narrative inquiry helps researchers to cross the boundary between themselves and participants. Additionally, the selected research design enables scholars to investigate the issues faced by respondents and draw out the implicit beliefs and values of researchers (Kovinthan, 2016).

One more advantage of narrative inquiry is the possibility of this approach to unite not only participants and researchers but also the readers of results obtained. As Martinie et al. (2016) note, the audience is likely to reevaluate their own experiences and views on the problem investigated in a study. According to Clandinin and Murphy, narrative inquiry gives knowledge about the experiences of people “composing lives within complex storied landscapes” (as cited in Martinie et al., 2016, p. 659). Finally, as McAlpine (2016) notes, narrative research is a beneficial research design due to creating the opportunity to value different ways of learning about people’s problems and experiences. Therefore, narrative inquiry offers numerous advantages to researchers and, consequently, to research participants.

Disadvantages

What concerns the research design’s limitations is that it must be acknowledged that personal narratives cannot be void of subjectivity without the opportunity to check the information given by respondents (Bruce et al., 2016). Another problem is that the selected research design is not suitable for investigations involving a large number of participants. As James (2018) remarks, since narrative inquiry requires an in-depth and holistic approach to each participant, this method is not appropriate for the studies covering large samples. A limitation closely related to this one is the lack of the possibility to generalize findings due to the uniqueness of each participant’s story (Sheilds et al., 2015). One more difficulty is the fact that narrative inquiry is interpreted and implemented differently by various scholars (James, 2018). Due to this aspect, some researchers argue for the need to draw a firmer line between what narrative inquiry is and what it is not (James, 2018). A disadvantage is also presented by the potentially lacking understanding and trust between participants and researchers or researchers and ethics review boards (Bruce et al., 2016).

The next limitation is concerned with the fact that identity construction that is described in the narrative constitutes only one of the features presented by identity-in-action (McAlpine, 2016). Also, according to Taylor, the narratives’ innate structure frequently leads to the problem of overlooking the “overarching sense of indeterminacy, partiality, and complexity” (as cited in McAlpine, 2016, p. 46). Hence, researchers should be cautious of the information that is left out from respondents’ stories and mind the inconsistencies in narrations. Along with this difficulty, there is a challenge of the researcher’s wrong interpretation of the data given by respondents. Finally, there is a limitation concerned with narrowing the focus of research and ignoring the broader structural problems (McAlpine, 2016). Thus, despite the variety of benefits presented by narrative inquiry, researchers utilizing this approach should be highly attentive to avoid possible mistakes in the process of collecting and analyzing data.

The Evaluation of the Selected Software Analysis Program

Electronic analysis of research data has been commonly associated with quantitative methods. However, one must admit the presence of a sufficient amount of software for qualitative data analysis. Still, despite their availability, these tools are not favored by qualitative research specialists, and the most probable reason for it is the difficulty mastering the software (Zamawe, 2015). In the present study, the software analysis program to be utilized is NVivo. This program is aimed not so much at analyzing the collected data but at aiding the process of analysis (Zamawe, 2015). NVivo is a popular data management program that has such features as multimedia functions, rich text capabilities, and character-based coding. Furthermore, the program incorporates built-in facilities enabling individuals from different geographical areas to operate the same information files simultaneously via a network.

Another benefit of NVivo is in its high level of compatibility of the program with research designs. Since NVivo is not “methodological-specific,” it can be utilized with a variety of qualitative research designs and data analysis methods, including ethnography, grounded theory, literature reviews, discourse analysis, phenomenology, conversation analysis, and mixed methods (Zamawe, 2015, p. 13). NVivo has been available since the 1980s, but only a small amount of researchers have utilized it. Zamawe (2015) notes that despite some limitations, the program is rather useful, and, hence, underestimated. For instance, an evident advantage of NVivo is “easy, effective and efficient coding,” making the retrieval process easier (Zamawe, 2015, p. 14). The program also enables scholars to gather information across sources to group the material that is related (Dollah et al., 2017). Apart from easy data management, NVivo offers such advantages as simplicity in finding topics, the opportunity to save time, and the simplification of data classification.

At the same time, it is necessary to admit some drawbacks of the system. For instance, researchers admit that NVivo may present difficulty processing audio files (Zamawe, 2015). What is more, the program requires much time to master (Dollah et al., 2017). Also, NVivo may be expensive for researchers, as well as it may present complications when attempting to interpret data (Dollah et al., 2017). Still, taking into consideration all advantages and disadvantages of NVivo and bearing in mind the purpose of the present research, it is relevant to use the selected software for the simplification of data analysis in the process of work on the research problem.

Validity Threats in the Selected Qualitative Design

As with any qualitative research design, narrative inquiry meets threats to validity. There are two major dimensions in which the selected method’s validity may be undermined. Firstly, there may arise the problem of a disparity between individuals’ experiences and the stories they tell about these experiences (Wang & Geale, 2015). Secondly, there may emerge wrong connections between the stories told and the interpretations of these stories. In case any of these two issues appear, the validity of research will inevitably suffer. To avoid these common problems, the researcher has to make sure that participants understand the purpose of the study and are aware of the need to be precise and objective about their narratives. On the other hand, the researcher also should do their best to remain impartial and help respondents to uncover their stories in a logical and untwisted way.

Validity in qualitative research is established through such qualities as confirmability, credibility, trustworthiness, and dependability. Apart from that, rigorous data collection and analysis are required, as is member checking (Byrne, 2015). There may also emerge some validity threats of narrative inquiry as a research design in connection with these issues. Confirmability is related to the establishment of trustworthiness and the level of confidence that the study is based on respondents’ narratives rather than on the researcher’s biased opinions (Abkhezr et al., 2020; Heilmann, 2018). In order to make sure that the study focuses on participants’ narratives solely, the researcher has to reflect on their choice of the topic and the attitudes toward data collection and interpretation.

Another important aspect that can pose a threat to validity is credibility. According to Haydon et al. (2018), researchers have to consider whether narrative inquiry has the potential to answer the research question. One of the ways of overcoming this threat is long-term communication between the researcher and the participant, which allows for the confirmation of data collection, thus leading to a higher level of rigor and credibility (Haydon et al., 2018; Nolan et al., 2017).

To mitigate threats to dependability and trustworthiness, narrative inquirers need to be highly attentive when listening to individuals’ stories. Furthermore, as Nolan et al. (2017) mention, it is of utmost importance to respond to critics’ notes. Without a sober reaction to criticism, a researcher risks making the study biased, which can lead to a lack of trustworthiness and dependability. It is a good idea to let participants check the final interpretation of their narratives to evaluate whether it coincides with the experience they described in their stories (Nolan et al., 2017). Harfitt (2015) also emphasizes the significance of validating the field notes with participants as a crucial prerequisite of maintaining trustworthiness. The process of data analysis is no less essential than that of data collection when it comes to maintaining the study’s validity. As Wang and Geale (2015) remark, it is necessary to perform validation checks throughout collecting and analyzing data. Furthermore, the researcher should maintain a close connection with the participants at all stages of the study to ensure its dependability and trustworthiness.

Potential Ethical Issues

When considering narrative inquiry as a research design, ethical issues are probably the most significant ones to be addressed. The main problem that may arise is that sharing one’s experiences may turn into something more personal than mere information exchange (Caine et al., 2019). As a result, by the end of the study, investigators may develop too friendly relationship with their respondents. Another potential ethical issue is that researchers place the narratives of the participants within a larger narrative, which means that scholars are imposing meaning on respondents’ experiences. Consequently, there may arise the problem of the misinterpretation of data.

The next ambiguous issue is the subjectivity of the study on the part of a researcher (Caine et al., 2019). Because some of the personal narratives are ambiguous, it is impossible to rule out researchers’ personal assessment of the situations, through the prism of which respondents’ narrations may be altered from what they were meant to uncover initially. Narrative inquirers should also bear in mind that their relationships with the participants can affect the final result of the study (Law & Chan, 2015). Therefore, researchers should be cautious of their own interpretations of the respondents’ narratives, as well as they should make sure that their interactions do not influence the final result.

In order to minimize the risk of the mentioned ethical issues in the current research, the following steps will be taken. Firstly, the researchers will make it a rule not to become too close or friendly with the participants in order to remain as objective as possible throughout the whole process of the study. Secondly, the researcher will listen to the narratives attentively and ask clarifying questions if needed, which will enable avoiding misinterpretations. Finally, at all stages of the research project, the researcher will refrain from offering a personal assessment of situations described by participants. By following these steps, it will become possible to avoid the most viable ethical concerns.

Summary of Research

Research on the topic of online gaming addiction available so far is rich in directions of investigation. Scholars have analyzed individuals’ disposition toward engaging in online gaming (Balakrishnan & Griffiths, 2018; Pietersen et al., 2018; Tang et al., 2017), the desire for online group gaming (Gong et al., 2019), and dysfunctional cognitions associated with Internet gaming disorder (Marino & Spada, 2017). These and other topics of research allowed for an in-depth understanding of the research question, but they have not answered all the questions related to online gaming addiction.

A connection between individuals’ loyalty toward online gaming and developing online gaming addiction has been found. Research findings reveal that addiction to online mobile games is associated with game loyalty (Balakrishnan & Griffiths, 2018). Furthermore, scholars report a positive relationship between online gaming addiction and the tendency to purchase mobile in-game applications. Finally, researchers have investigated that online gaming loyalty boosts players’ desire to buy online game applications. However, researchers failed to provide a discussion of how these processes evolve.

A study by Gong et al. (2019) has resulted in finding a positive correlation between the desire for playing online games and addiction to this activity. Additionally, the authors have found that the desire for group gaming is connected with people’s social identities, expected enjoyment, and specific attitudes. However, the research lacks generalizability since Gong et al. (2019) have analyzed only one type of social game played online. Meanwhile, each online game has its own unique features aimed at supporting specific social ties, which can have different effects on players’ predisposition toward becoming addicted to playing.

Marino and Spada (2017) have examined the peculiarities of the gaming disorder with the help of a narrative review, which makes this study especially valuable in light of the selected topic and research design. Scholars report that online gaming-associated dysfunctional conditions are numerous, and their quantity increases with the growth of the industry. Marino and Spada (2017) remark that it is crucial to differentiate between dysfunctional cognitions and metacognitions in Internet gaming disorder. Implications for future research based on these findings include the comparison between dysfunctional cognitions and metacognitions with the aim of finding effective evidence-based treatment for online gaming addictive individuals.

Findings of Tang et al.’s (2017) research suggest that males are usually more addicted to online games than women, whereas females are more predisposed to online social networking addiction. Pietersen et al.’s (2018) study has resulted in valuable insights into what it is to be a gamer based on online gaming addicts’ personal narratives. Whereas these studies have addressed some of the aspects of online gaming and the development of addiction to it, more thorough research is needed in various dimensions of the research topic. Specifically, it is important to focus research on understanding the development of online gaming addiction and people’s feelings about it.

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The Mechanisms of Mobile Gaming Addiction

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Ha Eun Park , The University of Sydney Follow Barney Tan , The University of Sydney Follow

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Mobile gaming addiction is the persistent and maladaptive pattern of mobile game playing behavior, which may result in uncontrolled spending, deteriorating physical health, and the breakdown of interpersonal relationships. Much of the existing research surrounding mobile gaming addiction is centered on the personality traits that render an individual more susceptible to becoming addicted, and the motivations for playing mobile games. However, there remains a lack of knowledge on the precise mechanisms through which the characteristics, features and content of mobile games induce addiction. Our study, which is aimed at addressing this knowledge gap, reveals that the characteristics, features and content of a mobile game induce addiction through a unique blend of three underlying mechanisms – the Socialization, Gambling, and Gaming Mechanisms. Moreover, these mechanisms, each composed of certain characteristics, features and content of a mobile game, may influence the psychological states of gamers and contribute to mobile gaming addiction.

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Park, Ha Eun and Tan, Barney, "The Mechanisms of Mobile Gaming Addiction" (2020). ICIS 2020 Proceedings . 3. https://aisel.aisnet.org/icis2020/general_topics/general_topics/3

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Causes of Addiction to Mobile Games and its Effect to the Academic Performance of Grade 12 ABM Students of Bestlink College of the Philippines S.Y. 2018-2019

  • Annalyn Joy Tabiola
  • Manilyn Sierra
  • Chris Darylle Nabung
  • Mae Ann Rubia
  • Rocelyn P. Catibag

With the rapid development of mobile games and the roaring growth of market size, mobile game addiction is becoming a public concern. Hence, understanding the reasons behind mobile game addiction is worthwhile. Based on previous studies, two salient features of mobile games e.g., hedonic and sociality, a research model is developed to examine the antecedents of mobile game addiction. Video games or Mobile games are designed to lure teens in for hours on end. Most teens feel a sense of power and achievement when they play games. In the real world, they have no financial independence and are caught in the awkward gap between childhood and adulthood. This study aims to know the causes of mobile games addiction among students and how it can affect the academic performance. This may help the parents, teachers and the students to know the possible reasons behind it and to avoid or minimize the use of mobile games. The type of research used in this study is Qualitative research. It is a scientific method of observation to gather non-numerical data. The type of qualitative research used is Descriptive Design which aims to describe the variable or the phenomenon's current state. The researchers used the survey questionnaire as the instrument for gathering data needed in the research. Variable 1: Common causes of mobile Games Migraines due to intense concentration or eye strain. Carpal tunnel syndrome caused by the overuse of a controller or computer mouse. One of the main reasons that video games can become so addictive, however, is they are designed to be that way. Video game designers, like anyone else trying to make a profit, are always looking for ways to get more people playing their games. They accomplish this by making a game just challenging enough to keep you coming back for more but not so hard that the player eventually gives up. In other words, success for a gamer often feels just out of reach. Variable 2: Common effects of mobile games It is not yet recognized by the American Medical Association as a diagnosable disorder, video game addiction is a very real problem for many people. According to the University of New Mexico, recent studies suggest that 6 to 15% of all gamers exhibit signs that could be characterized as addiction. Though this disorder can have significant consequences to those suffering from it, its signs and symptoms can sometimes be very difficult to recognize.

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